diff --git a/src/do_name.c b/src/do_name.c index c2103b289..bdc2a8c6d 100644 --- a/src/do_name.c +++ b/src/do_name.c @@ -1,4 +1,4 @@ -/* NetHack 3.7 do_name.c $NHDT-Date: 1625885761 2021/07/10 02:56:01 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.213 $ */ +/* NetHack 3.7 do_name.c $NHDT-Date: 1644347168 2022/02/08 19:06:08 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.231 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /*-Copyright (c) Pasi Kallinen, 2018. */ /* NetHack may be freely redistributed. See license for details. */ @@ -2341,7 +2341,9 @@ const char * hliquid( const char *liquidpref) /* use as-is when not hallucintg (unless empty) */ { - if (Hallucination || !liquidpref || !*liquidpref) { + boolean hallucinate = Hallucination && !g.program_state.gameover; + + if (hallucinate || !liquidpref || !*liquidpref) { int indx, count = SIZE(hliquids); /* if we have a non-hallucinatory default value, include it diff --git a/src/objnam.c b/src/objnam.c index 266cc3b98..9e093bc64 100644 --- a/src/objnam.c +++ b/src/objnam.c @@ -1,4 +1,4 @@ -/* NetHack 3.7 objnam.c $NHDT-Date: 1634584224 2021/10/18 19:10:24 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.336 $ */ +/* NetHack 3.7 objnam.c $NHDT-Date: 1644347179 2022/02/08 19:06:19 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.343 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /*-Copyright (c) Robert Patrick Rankin, 2011. */ /* NetHack may be freely redistributed. See license for details. */ @@ -3170,11 +3170,21 @@ wizterrainwish(struct _readobjnam_data *d) /* ("water" matches "potion of water" rather than terrain) */ } else if (!BSTRCMPI(bp, p - 4, "pool") - || !BSTRCMPI(bp, p - 4, "moat")) { - lev->typ = !BSTRCMPI(bp, p - 4, "pool") ? POOL : MOAT; + || !BSTRCMPI(bp, p - 4, "moat") + || !BSTRCMPI(bp, p - 13, "wall of water")) { + long save_prop; + const char *new_water; + + lev->typ = !BSTRCMPI(bp, p - 4, "pool") ? POOL + : !BSTRCMPI(bp, p - 4, "moat") ? MOAT + : WATER; lev->flags = 0; del_engr_at(x, y); - pline("A %s.", (lev->typ == POOL) ? "pool" : "moat"); + save_prop = EHalluc_resistance; + EHalluc_resistance = 1; + new_water = waterbody_name(x, y); + EHalluc_resistance = save_prop; + pline("%s.", An(new_water)); /* Must manually make kelp! */ water_damage_chain(g.level.objects[x][y], TRUE); madeterrain = TRUE;