First set of changes to move globals to instance_globals.

This commit is contained in:
Bart House
2018-11-23 21:29:19 -08:00
parent a93066ba83
commit ed9082a99a
51 changed files with 680 additions and 565 deletions

View File

@@ -5,9 +5,6 @@
#include "hack.h"
boolean notonhead = FALSE;
static NEARDATA int nothing, unkn;
static NEARDATA const char beverages[] = { POTION_CLASS, 0 };
STATIC_DCL long FDECL(itimeout, (long));
@@ -548,17 +545,17 @@ register struct obj *otmp;
int retval;
otmp->in_use = TRUE;
nothing = unkn = 0;
g.potion_nothing = g.potion_unkn = 0;
if ((retval = peffects(otmp)) >= 0)
return retval;
if (nothing) {
unkn++;
if (g.potion_nothing) {
g.potion_unkn++;
You("have a %s feeling for a moment, then it passes.",
Hallucination ? "normal" : "peculiar");
}
if (otmp->dknown && !objects[otmp->otyp].oc_name_known) {
if (!unkn) {
if (!g.potion_unkn) {
makeknown(otmp->otyp);
more_experienced(0, 10);
} else if (!objects[otmp->otyp].oc_uname)
@@ -577,7 +574,7 @@ register struct obj *otmp;
switch (otmp->otyp) {
case POT_RESTORE_ABILITY:
case SPE_RESTORE_ABILITY:
unkn++;
g.potion_unkn++;
if (otmp->cursed) {
pline("Ulch! This makes you feel mediocre!");
break;
@@ -617,7 +614,7 @@ register struct obj *otmp;
break;
case POT_HALLUCINATION:
if (Hallucination || Halluc_resistance)
nothing++;
g.potion_nothing++;
(void) make_hallucinated(itimeout_incr(HHallucination,
rn1(200, 600 - 300 * bcsign(otmp))),
TRUE, 0L);
@@ -629,7 +626,7 @@ register struct obj *otmp;
newuhs(FALSE);
break;
}
unkn++;
g.potion_unkn++;
if (is_undead(youmonst.data) || is_demon(youmonst.data)
|| u.ualign.type == A_CHAOTIC) {
if (otmp->blessed) {
@@ -674,7 +671,7 @@ register struct obj *otmp;
}
break;
case POT_BOOZE:
unkn++;
g.potion_unkn++;
pline("Ooph! This tastes like %s%s!",
otmp->odiluted ? "watered down " : "",
Hallucination ? "dandelion wine" : "liquid fire");
@@ -694,7 +691,7 @@ register struct obj *otmp;
break;
case POT_ENLIGHTENMENT:
if (otmp->cursed) {
unkn++;
g.potion_unkn++;
You("have an uneasy feeling...");
exercise(A_WIS, FALSE);
} else {
@@ -718,7 +715,7 @@ register struct obj *otmp;
/* FALLTHRU */
case POT_INVISIBILITY:
if (Invis || Blind || BInvis) {
nothing++;
g.potion_nothing++;
} else {
self_invis_message();
}
@@ -736,7 +733,7 @@ register struct obj *otmp;
case POT_FRUIT_JUICE: {
int msg = Invisible && !Blind;
unkn++;
g.potion_unkn++;
if (otmp->cursed)
pline("Yecch! This tastes %s.",
Hallucination ? "overripe" : "rotten");
@@ -766,7 +763,7 @@ register struct obj *otmp;
newsym(u.ux, u.uy); /* see yourself! */
if (msg && !Blind) { /* Blind possible if polymorphed */
You("can see through yourself, but you are visible!");
unkn--;
g.potion_unkn--;
}
break;
}
@@ -801,8 +798,8 @@ register struct obj *otmp;
int x, y;
if (Detect_monsters)
nothing++;
unkn++;
g.potion_nothing++;
g.potion_unkn++;
/* after a while, repeated uses become less effective */
if ((HDetect_monsters & TIMEOUT) >= 300L)
i = 1;
@@ -816,11 +813,11 @@ register struct obj *otmp;
newsym(x, y);
}
if (MON_AT(x, y))
unkn = 0;
g.potion_unkn = 0;
}
}
see_monsters();
if (unkn)
if (g.potion_unkn)
You_feel("lonely.");
break;
}
@@ -885,11 +882,11 @@ register struct obj *otmp;
if (!Confusion) {
if (Hallucination) {
pline("What a trippy feeling!");
unkn++;
g.potion_unkn++;
} else
pline("Huh, What? Where am I?");
} else
nothing++;
g.potion_nothing++;
make_confused(itimeout_incr(HConfusion,
rn1(7, 16 - 8 * bcsign(otmp))),
FALSE);
@@ -897,9 +894,9 @@ register struct obj *otmp;
case POT_GAIN_ABILITY:
if (otmp->cursed) {
pline("Ulch! That potion tasted foul!");
unkn++;
g.potion_unkn++;
} else if (Fixed_abil) {
nothing++;
g.potion_nothing++;
} else { /* If blessed, increase all; if not, try up to */
int itmp; /* 6 times to find one which can be increased. */
@@ -918,7 +915,7 @@ register struct obj *otmp;
/* skip when mounted; heal_legs() would heal steed's legs */
if (Wounded_legs && !otmp->cursed && !u.usteed) {
heal_legs(0);
unkn++;
g.potion_unkn++;
break;
}
/* FALLTHRU */
@@ -927,21 +924,21 @@ register struct obj *otmp;
You("are suddenly moving %sfaster.", Fast ? "" : "much ");
} else {
Your("%s get new energy.", makeplural(body_part(LEG)));
unkn++;
g.potion_unkn++;
}
exercise(A_DEX, TRUE);
incr_itimeout(&HFast, rn1(10, 100 + 60 * bcsign(otmp)));
break;
case POT_BLINDNESS:
if (Blind)
nothing++;
g.potion_nothing++;
make_blinded(itimeout_incr(Blinded,
rn1(200, 250 - 125 * bcsign(otmp))),
(boolean) !Blind);
break;
case POT_GAIN_LEVEL:
if (otmp->cursed) {
unkn++;
g.potion_unkn++;
/* they went up a level */
if ((ledger_no(&u.uz) == 1 && u.uhave.amulet)
|| Can_rise_up(u.ux, u.uy, &u.uz)) {
@@ -1019,7 +1016,7 @@ register struct obj *otmp;
that cursed effect yields "you float down" on next turn.
Blessed and uncursed get one extra turn duration. */
} else /* already levitating, or can't levitate */
nothing++;
g.potion_nothing++;
if (otmp->cursed) {
/* 'already levitating' used to block the cursed effect(s)
@@ -1034,7 +1031,7 @@ register struct obj *otmp;
(void) doup();
/* in case we're already Levitating, which would have
resulted in incrementing 'nothing' */
nothing = 0; /* not nothing after all */
g.potion_nothing = 0; /* not nothing after all */
} else if (has_ceiling(&u.uz)) {
int dmg = rnd(!uarmh ? 10 : !is_metallic(uarmh) ? 6 : 3);
@@ -1042,7 +1039,7 @@ register struct obj *otmp;
ceiling(u.ux, u.uy));
losehp(Maybe_Half_Phys(dmg), "colliding with the ceiling",
KILLED_BY);
nothing = 0; /* not nothing after all */
g.potion_nothing = 0; /* not nothing after all */
}
} else if (otmp->blessed) {
/* at this point, timeout is already at least 1 */
@@ -1126,7 +1123,7 @@ register struct obj *otmp;
}
if (Stoned)
fix_petrification();
unkn++; /* holy/unholy water can burn like acid too */
g.potion_unkn++; /* holy/unholy water can burn like acid too */
break;
case POT_POLYMORPH:
You_feel("a little %s.", Hallucination ? "normal" : "strange");
@@ -1325,7 +1322,7 @@ int how;
FALSE)));
} else if (has_head(mon->data)) {
Sprintf(buf, "%s %s", s_suffix(mnam),
(notonhead ? "body" : "head"));
(g.notonhead ? "body" : "head"));
} else {
Strcpy(buf, mnam);
}