Merge branch 'NetHack-3.6.2'
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@@ -242,6 +242,22 @@ level change after being interruped locking or unlocking a container might
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access freed memory
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if a restore attempt failed and a new game was started instead, it would use
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stale context from old game if restoration got far enough to load that
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if hero survives turning into slime (life-saving), survive as a green slime
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hero hit by something that causes inventory items to be destroyed with loss of
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any of those causing other inventory items to be dropped or destroyed,
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inventory traversal became unreliable (known sequence: potions hit by
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fire then breahing vapor from boiled unholy water triggering were
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transformation to beast form; possible sequence: ring of levitation
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blasted by lightning and dropping hero onto fire trap); [3.6.1 fixed a
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similar problem with more obvious symptom, an "object lost" panic when
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the unholy water was wielded; the fix for that wasn't general enough]
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add MM_ASLEEP makemon() flag and honor it when creating group for fill_zoo
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at start of session (new game or restore), HILITE_STATUS for gold was ignored
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if player creates any menu colors via 'O' while menucolors is off, issue a
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reminder that it needs to be on in order for those to become effective
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add MM_NOGRP makemon() flag as a means of suppressing groups of monsters in
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a couple places that warrant it when a specific monster type isn't
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specified on the call to makemon()
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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@@ -368,7 +384,6 @@ make it clear when a leprechaun dodges your attack
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wizard mode #wizidentify can now select individual items for permanent
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identification and don't display the selection to permanently
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identify everything if everything is already fully identified
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spiders will occasionally spin webs when moving around
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make mine town "orctown" variation a multiple level feature of the mines
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replace #monpolycontrol command with monpolycontrol boolean option
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replace #wizdebug_traveldisplay command with travel_debug boolean option
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