diff --git a/doc/fixes5-0-1.txt b/doc/fixes5-0-1.txt index 7b3746481..077f75971 100644 --- a/doc/fixes5-0-1.txt +++ b/doc/fixes5-0-1.txt @@ -61,12 +61,14 @@ keep the player better-informed about status of the tether on their weapon don't overflow svp.plname on restore (pr #1570 by chasonr) monsters (including pets) aren't scared of the Sokoban rolling boulder traps fix a bug in which steeds would continuously gain movement points while - being ridden + being ridden when hero's behavior makes erinyes stronger, cap level at 49 rather than 50 with inventory item action for leash, distingluish leash-in-use from empty one deafness check was missing from a shopkeeper message in ready_weapon() thrown ball travel did not check for regions (pr #1595 by copperwater) remove deprecated option --version:paste +the timeout for stasis wasn't decrementing while off-level; ensure the elapsed + time is taken into consideration upon return to the level Platform- and/or Interface-Specific Fixes @@ -156,7 +158,7 @@ libnh: rewrote sys/unix/hints/macOS.500: rewrote the libnh.a rule. The (the tty windowport), which duplicated symbols from libnhmain.o / winshim.o. libnh: sys/libnh/libnhmain.c: gate the emscripten-only code in get_nhuuid - with `#ifdef __EMSCRIPTEN__` instead of `#ifdef NHUUID` + with `#ifdef __EMSCRIPTEN__` instead of `#ifdef NHUUID` libnh: sys/unix/hints/macOS.500 in the WANT_LIBNH block, add an explicit `recover: lua_support` dependency (gated by MAKEFILE_TOP). When $(GAME) is overridden to empty, the regular `recover: $(GAME)` chain