quest leader|guardians seeing hero attack peaceful
If the quest leader observes the hero attacking a peaceful monster, only become angry if that peaceful monster is a quest guardian. And when becoming angry, stop waiting for the hero to approach. If a quest guardian observes the hero attacking any peaceful monster, don't run away.
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@@ -1983,6 +1983,9 @@ fix regression of a post-3.6 fix: if 2 Wizards of Yendor were in play and 1
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sometimes a repeat count from the preceding command carried over to most
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recent one when using do-again (^A); if the most recent one was an
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extended command, the spurious repeat was for '#'
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if peaceful monsters react when seeing hero attack a peaceful monster, don't
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have quest guardians run away; also, quest leader only becomes angry
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if the monster being attacked is a quest guardian
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Fixes to 3.7.0-x Platform and/or Interface Problems Exposed Via git Repository
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