fix github issue #542 - clumsy "it" message
when encountering a hiding monster that's still unseen after being revealed (so most likely invisible when hero lacks see invisible). Change |Wait! There's an it hiding under <an object>! to !Wait! There's something hiding under <an object>! when hero tries to move onto the object. Also, when a hidden monster reveals itself by attacking, change |It was hidden under <an object>! usually followed by "It hits." or "It misses." to |Something was hidden under <an object>! without changing whatever follows. Fixes #542
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.581 $ $NHDT-Date: 1625277130 2021/07/03 01:52:10 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.584 $ $NHDT-Date: 1625446012 2021/07/05 00:46:52 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -556,6 +556,8 @@ perm_invent: when buying shop goods using itemized purchasing while persistent
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change getloc fastmove keys in number_pad mode from hardcoded HJKL to the
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run/rush movement keys (meta+number)
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allow using rush/run prefix key in getloc to fastmove the cursor
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avoid "it" in messages "Wait! There's an it hiding under <an object>!" (hero
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moving) and "It was hidden under <an object>!" (unseen monster moving)
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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