tutorial tweaks
Replace tests against tutorial_dnum with 'In_tutorial()' predicate. Give a message when entering the tutorial (via level change mechanism). Likewise, give a message when resuming regular play. If player uses #quit or ^C in the tutorial, ask whether to cut the tutorial short and resume regular play; skip "Really quit?" if the answer is yes. Behavior is a bit odd for ^C + yes; it just sits there until player types something.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 teleport.c $NHDT-Date: 1684374686 2023/05/18 01:51:26 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.202 $ */
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/* NetHack 3.7 teleport.c $NHDT-Date: 1685863331 2023/06/04 07:22:11 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.206 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1421,9 +1421,10 @@ domagicportal(struct trap *ttmp)
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target_level = ttmp->dst;
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/* coming back from tutorial doesn't trigger stunning */
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if (u.uz.dnum == tutorial_dnum && target_level.dnum != tutorial_dnum) {
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if (In_tutorial(&u.uz) && !In_tutorial(&target_level)) {
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/* returning to normal play => arrive on level 1 stairs */
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totype = UTOTYPE_ATSTAIRS;
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stunmsg = "Resuming regular play.";
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} else {
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totype = UTOTYPE_PORTAL;
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stunmsg = !Stunned ? "You feel slightly dizzy."
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