curses message recall, memory leaks
Using ^P right after resize or 'O' of align_message, align_status, statuslines, or windowborders would result in 'curses_display_nhmenu: attempt to display empty menu' because some memory cleanup I added several weeks back was being executed when the curses interface tore down and recreated its internal windows. This fixes ^P handling by making sure that that menu (which is just text but uses a menu to support '>'/'<'/'^'/'|' scrolling) will never be empty and it also fixes the window deletion to not throw away message history until it's final deletion at exit time. ^P uses a popup window to display previous messages and it was never deleting that window, just creating a new one each time. Same with the routine which displays an external help file. Using either or combination of both close to 5000 times would probably make internal window creation get stuck in an infinite loop. Delete those windows after they're used so it'll never be put to the test. The memory cleanup I added for map/status/messages/invent was only being preformed at end of game, not when saving. Fix that too.
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@@ -128,6 +128,7 @@ extern void curses_refresh_nhwin(winid wid);
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extern void curses_refresh_nethack_windows(void);
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extern void curses_del_nhwin(winid wid);
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extern void curses_del_wid(winid wid);
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extern void curs_destroy_all_wins(void);
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extern void curses_putch(winid wid, int x, int y, int ch,
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int color, int attrs);
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extern void curses_get_window_size(winid wid, int *height, int *width);
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@@ -184,7 +185,7 @@ extern void curses_add_nhmenu_item(winid wid, int glyph,
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extern void curses_finalize_nhmenu(winid wid, const char *prompt);
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extern int curses_display_nhmenu(winid wid, int how, MENU_ITEM_P **_selected);
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extern boolean curses_menu_exists(winid wid);
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extern void curses_del_menu(winid wid);
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extern void curses_del_menu(winid, boolean);
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/* cursstat.c */
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