curses message recall, memory leaks

Using ^P right after resize or 'O' of align_message, align_status,
statuslines, or windowborders would result in
'curses_display_nhmenu: attempt to display empty menu'
because some memory cleanup I added several weeks back was being
executed when the curses interface tore down and recreated its
internal windows.

This fixes ^P handling by making sure that that menu (which is just
text but uses a menu to support '>'/'<'/'^'/'|' scrolling) will never
be empty and it also fixes the window deletion to not throw away
message history until it's final deletion at exit time.

^P uses a popup window to display previous messages and it was never
deleting that window, just creating a new one each time.  Same with
the routine which displays an external help file.  Using either or
combination of both close to 5000 times would probably make internal
window creation get stuck in an infinite loop.  Delete those windows
after they're used so it'll never be put to the test.

The memory cleanup I added for map/status/messages/invent was only
being preformed at end of game, not when saving.  Fix that too.
This commit is contained in:
PatR
2019-03-24 17:50:26 -07:00
parent 804a4f1846
commit ee53a9fea6
11 changed files with 103 additions and 64 deletions

View File

@@ -13,14 +13,12 @@ int curses_character_input_dialog(const char *prompt, const char *choices,
CHAR_P def);
int curses_ext_cmd(void);
void curses_create_nhmenu(winid wid);
void curses_add_nhmenu_item(winid wid, int glyph, const ANY_P * identifier,
void curses_add_nhmenu_item(winid wid, int glyph, const ANY_P *identifier,
CHAR_P accelerator, CHAR_P group_accel, int attr,
const char *str, BOOLEAN_P presel);
void curses_finalize_nhmenu(winid wid, const char *prompt);
int curses_display_nhmenu(winid wid, int how, MENU_ITEM_P ** _selected);
int curses_display_nhmenu(winid wid, int how, MENU_ITEM_P **_selected);
boolean curses_menu_exists(winid wid);
void curses_del_menu(winid wid);
void curses_del_menu(winid, boolean);
#endif /* CURSDIAL_H */