Unify code for extracting an object from a monster's inventory
The code for doing this (basically an obj_extract_self() call plus handling if the object was worn or wielded) was duplicated all over, and inconsistent - for instance, though all of them updated the monster's misc_worn_check to indicate it was no longer wearing something in whatever slot, only one call also set the bit that flags the monster to consider putting on other gear afterwards. Under a new function, extract_from_minvent, all this extra handling is checked in one function, which can simply replace the obj_extract_self call. A few callers (such as stealing) have some common code *after* the object is extracted and some other things happen such as message printing, such as calling mselftouch if the object was worn gloves. extract_from_minvent does not handle these cases.
This commit is contained in:
42
src/worn.c
42
src/worn.c
@@ -709,12 +709,7 @@ which_armor(struct monst *mon, long flag)
|
||||
static void
|
||||
m_lose_armor(struct monst *mon, struct obj *obj)
|
||||
{
|
||||
mon->misc_worn_check &= ~obj->owornmask;
|
||||
if (obj->owornmask)
|
||||
update_mon_intrinsics(mon, obj, FALSE, FALSE);
|
||||
obj->owornmask = 0L;
|
||||
|
||||
obj_extract_self(obj);
|
||||
extract_from_minvent(mon, obj, TRUE, FALSE);
|
||||
place_object(obj, mon->mx, mon->my);
|
||||
/* call stackobj() if we ever drop anything that can merge */
|
||||
newsym(mon->mx, mon->my);
|
||||
@@ -1039,4 +1034,39 @@ racial_exception(struct monst *mon, struct obj *obj)
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Remove an object from a monster's inventory.
|
||||
* At its core this is just obj_extract_self(), but it also handles any updates
|
||||
* that needs to happen if the gear is equipped or in some other sort of state
|
||||
* that needs handling.
|
||||
* Note that like obj_extract_self(), this leaves obj free. */
|
||||
void
|
||||
extract_from_minvent(struct monst *mon, struct obj *obj,
|
||||
boolean do_intrinsics, /* whether to call
|
||||
update_mon_intrinsics */
|
||||
boolean silently) /* doesn't affect all possible messages,
|
||||
just update_mon_intrinsics's */
|
||||
{
|
||||
long unwornmask = obj->owornmask;
|
||||
|
||||
if (obj->where != OBJ_MINVENT) {
|
||||
impossible("extract_from_minvent called on object not in minvent");
|
||||
return;
|
||||
}
|
||||
obj_extract_self(obj);
|
||||
obj->owornmask = 0L;
|
||||
if (unwornmask) {
|
||||
if (!DEADMONSTER(mon) && do_intrinsics) {
|
||||
update_mon_intrinsics(mon, obj, FALSE, silently);
|
||||
}
|
||||
mon->misc_worn_check &= ~unwornmask;
|
||||
/* give monster a chance to wear other equipment on its next
|
||||
move instead of waiting until it picks something up */
|
||||
mon->misc_worn_check |= I_SPECIAL;
|
||||
}
|
||||
obj_no_longer_held(obj);
|
||||
if (unwornmask & W_WEP) {
|
||||
mwepgone(mon); /* unwields and sets weapon_check to NEED_WEAPON */
|
||||
}
|
||||
}
|
||||
/*worn.c*/
|
||||
|
||||
Reference in New Issue
Block a user