mind flayer vs headless target
When a mind flayer scores a hit against a headless target (or worm's tail), there's a message that says that the attack hits and that the target is unharmed. Since an ordinary mind flayer has 3 such attacks per turn and a master mind flayer has 5, it can become excessively verbose. This doesn't eliminate the attacks until a hit fails to do harm, so ordinary misses still get repeated if they happen first. Once a successful hit doesn't do anything, any remaining AT_TENT+AD_DRIN attacks are silently skipped. That way feedback isn't as verbose and mind flayers don't seem to be quite so stupid about using their tentacles when those won't work. Unfortunately they need to relearn the lesson every turn they attack.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.247 $ $NHDT-Date: 1594727746 2020/07/14 11:55:46 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.248 $ $NHDT-Date: 1594730609 2020/07/14 12:43:29 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -405,6 +405,9 @@ give feedback for '#chat' directed at walls
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add 'Sokoban' conduct, tracking the number of times the special Sokoban rules
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which incur luck penalties have been violated; don't report it
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unless/until Sokoban branch has been entered
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reduce verbosity when a mind flayer attacks a headless monster; when a
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tentacle-to-head attack hits but fails to accomplish anything skip
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remaining attacks (mind flayer has 3, master mind flayer has 5)
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Platform- and/or Interface-Specific New Features
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