documentation updates
- various commands were missing from various help files - fix a few inconsistencies between similar help files - M-2 doesn't do #twoweapon when number_pad is enabled - M-? usually displays #? help info - weasel-word the reason the screen shown in the Guidebook looks little like several windowports - document the playersuffix syntax in the nethack.6 man page
This commit is contained in:
@@ -189,6 +189,7 @@ In order to understand what is going on in NetHack, first you must
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understand what NetHack is doing with the screen. The NetHack screen
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replaces the ``You see ...'' descriptions of text adventure games.
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Figure 1 is a sample of what a NetHack screen might look like.
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The way the screen looks for you depends on your platform.
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.TS S
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center tab(~);
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@@ -205,7 +206,7 @@ The bat bites!
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Player the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15 Neutral
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Player the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15 Neutral
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Dlvl:1 $:0 HP:9(12) Pw:3(3) AC:10 Exp:1/19 T:257 Weak
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_
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@@ -719,8 +720,10 @@ letter of the command.
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.\" on the Amiga set the {\it altmeta\/} option to get this behavior.
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In NT, OS/2, and PC NetHack, the `Alt' key
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can be used in this fashion.
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.lp M-?
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#? (not supported by all platforms)
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.lp M-2
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#twoweapon
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#twoweapon (unless the number_pad option is enabled)
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.lp M-a
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#adjust
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.lp M-c
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@@ -763,6 +766,8 @@ can be used in this fashion.
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If the
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.op number_pad
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option is on, some additional letter commands are available:
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.lp h
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Help menu: display one of several help texts available, like ``?''.
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.lp j
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Jump to another location. Same as ``#jump'' or ``M-j''.
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.lp k
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@@ -771,7 +776,7 @@ Kick something (usually a door). Same as `^D'.
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Loot a box or bag on the floor beneath you, or the saddle
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from a horse standing next to you. Same as ``#loot'' or ``M-l''.
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.lp N
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Name an item or type of object. Same as ``#name'' or ``M-N''.
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Name an item or type of object. Same as ``#name'' or ``M-n''.
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.lp u
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Untrap a trap, door, or chest. Same as ``#untrap'' or ``M-u''.
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@@ -274,6 +274,7 @@ In order to understand what is going on in {\it NetHack}, first you must
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understand what {\it NetHack\/} is doing with the screen. The {\it NetHack\/}
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screen replaces the ``You see \ldots'' descriptions of text adventure games.
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Figure 1 is a sample of what a {\it NetHack\/} screen might look like.
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The way the screen looks for you depends on your platform.
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\vbox{
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\begin{verbatim}
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@@ -288,7 +289,7 @@ Figure 1 is a sample of what a {\it NetHack\/} screen might look like.
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Player the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15 Neutral
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Player the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15 Neutral
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Dlvl:1 $:0 HP:9(12) Pw:3(3) AC:10 Exp:1/19 T:257 Weak
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\end{verbatim}
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\begin{center}
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@@ -960,9 +961,12 @@ letter of the command.
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In {\it NT, OS/2, {\rm and} PC NetHack},
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the `Alt' key can be used in this fashion.
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\blist{}
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%.lp
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\item[\tb{M-?}]
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{\tt\#?} (not supported by all platforms)
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%.lp
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\item[\tb{M-2}]
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{\tt\#twoweapon}
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{\tt\#twoweapon} (unless the {\it number\_pad\/} option is enabled)
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%.lp
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\item[\tb{M-a}]
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{\tt\#adjust}
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@@ -1026,6 +1030,9 @@ the `Alt' key can be used in this fashion.
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\nd If the {\it number\_pad\/} option is on, some additional letter commands
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are available:
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\blist{}
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%.lp
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\item[\tb{h}]
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Help menu: display one of several help texts available, like ``{\tt ?}''.
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%.lp
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\item[\tb{j}]
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Jump to another location. Same as ``{\tt \#jump}'' or ``{\tt M-j}''.
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@@ -1038,7 +1045,7 @@ Loot a box or bag on the floor beneath you, or the saddle
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from a horse standing next to you. Same as ``{\tt \#loot}'' or ``{\tt M-l}''.
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%.lp
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\item[\tb{N}]
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Name an object or type of object. Same as ``{\tt \#name}'' or ``{\tt M-N}''.
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Name an object or type of object. Same as ``{\tt \#name}'' or ``{\tt M-n}''.
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%.lp
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\item[\tb{u}]
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Untrap a trap, door, or chest. Same as ``{\tt \#untrap}'' or ``{\tt M-u}''.
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@@ -1,8 +1,10 @@
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.TH NETHACK 6 "17 November 1999"
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.TH NETHACK 6 "12 March 2002"
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.UC 4
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.SH NAME
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nethack \- Exploring The Mazes of Menace
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.SH SYNOPSIS
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.na
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.hy 0
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.B nethack
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[
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.B \-d
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@@ -32,7 +34,7 @@ nethack \- Exploring The Mazes of Menace
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[
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.B \-ibm
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]
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.br
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.PP
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.B nethack
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[
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.B \-d
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@@ -53,6 +55,8 @@ nethack \- Exploring The Mazes of Menace
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[
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.I playernames
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]
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.ad
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.hy 14
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.SH DESCRIPTION
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.PP
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.I NetHack
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@@ -105,8 +109,8 @@ graphics characters), options may also be included in a configuration
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file.
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The default is located in your home directory and
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named .nethackrc on Unix systems. On other systems, the default may be
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different, usually NetHack.cnf. On DOS the name is defaults.nh, while
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on the Macintosh or BeOS, it is NetHack Defaults.
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different, usually NetHack.cnf. On DOS or Windows, the name is
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defaults.nh, while on the Macintosh or BeOS, it is NetHack Defaults.
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The configuration file's location may be specified by setting NETHACKOPTIONS
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to a string consisting of an @ character followed by the filename.
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.PP
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@@ -123,7 +127,20 @@ Conversely, you must use the appropriate player name to restore a saved game.
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.PP
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A
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.I playername
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suffix or a separate option,
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suffix can be used to specify the profession, race, alignment and/or gender
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of the character. The full syntax of the playername that includes a
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suffix is "name-ppp-rrr-aaa-ggg". "ppp" are at least the first three letters
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of the profession (this can also be specified using a separate
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.B \-p
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.I profession
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option). "rrr" are at least the first three letters of the character's
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race (this can also be specified using a separate
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.B \-r
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.I race
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option). "aaa" are at last the first three letters of the character's
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alignment, and "ggg" are at least the first three letters of the
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character's gender. Any of the parts of the suffix may be left out.
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.PP
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.B \-p
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.I profession
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can be used to determine the character role. You can specify either the
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@@ -140,9 +157,9 @@ Likewise,
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.I race
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can be used to explicitly request that a race be chosen.
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.PP
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Leaving out any of these characteristics will result in you being prompted
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during the game startup for the information.
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.PP
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Leaving out either of these will result in you being prompted during
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the game startup for the information.
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.PP
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The
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.B \-s
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