documentation updates
- various commands were missing from various help files - fix a few inconsistencies between similar help files - M-2 doesn't do #twoweapon when number_pad is enabled - M-? usually displays #? help info - weasel-word the reason the screen shown in the Guidebook looks little like several windowports - document the playersuffix syntax in the nethack.6 man page
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@@ -189,6 +189,7 @@ In order to understand what is going on in NetHack, first you must
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understand what NetHack is doing with the screen. The NetHack screen
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replaces the ``You see ...'' descriptions of text adventure games.
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Figure 1 is a sample of what a NetHack screen might look like.
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The way the screen looks for you depends on your platform.
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.TS S
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center tab(~);
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@@ -205,7 +206,7 @@ The bat bites!
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Player the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15 Neutral
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Player the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15 Neutral
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Dlvl:1 $:0 HP:9(12) Pw:3(3) AC:10 Exp:1/19 T:257 Weak
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_
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@@ -719,8 +720,10 @@ letter of the command.
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.\" on the Amiga set the {\it altmeta\/} option to get this behavior.
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In NT, OS/2, and PC NetHack, the `Alt' key
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can be used in this fashion.
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.lp M-?
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#? (not supported by all platforms)
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.lp M-2
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#twoweapon
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#twoweapon (unless the number_pad option is enabled)
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.lp M-a
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#adjust
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.lp M-c
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@@ -763,6 +766,8 @@ can be used in this fashion.
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If the
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.op number_pad
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option is on, some additional letter commands are available:
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.lp h
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Help menu: display one of several help texts available, like ``?''.
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.lp j
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Jump to another location. Same as ``#jump'' or ``M-j''.
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.lp k
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@@ -771,7 +776,7 @@ Kick something (usually a door). Same as `^D'.
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Loot a box or bag on the floor beneath you, or the saddle
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from a horse standing next to you. Same as ``#loot'' or ``M-l''.
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.lp N
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Name an item or type of object. Same as ``#name'' or ``M-N''.
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Name an item or type of object. Same as ``#name'' or ``M-n''.
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.lp u
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Untrap a trap, door, or chest. Same as ``#untrap'' or ``M-u''.
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