diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 9833ccde8..f37232824 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -2271,6 +2271,8 @@ answering '?' at the "genocide what?" prompt (for either monster class monsters have already been genocided and then re-prompts throwing the silver bell (or other invocation item, or the Amulet) to the quest leader will identify it instead of being treated as an attack +applying gold pieces will flip one and report "heads" or "tails"; with a stack + of more than one, normally the flipped coin will rejoin the stack Platform- and/or Interface-Specific New Features diff --git a/src/apply.c b/src/apply.c index a3c3e1f27..6051b6a64 100644 --- a/src/apply.c +++ b/src/apply.c @@ -4327,13 +4327,13 @@ flip_coin(struct obj *obj) struct obj *otmp = obj; boolean lose_coin = FALSE; - You("flip %s.", an(cxname_singular(obj))); + You("flip %s.", an(singular(obj, xname))); if (Underwater) { - pline_The("%s floats away.", xname(obj)); + pline("It tumbles away."); lose_coin = TRUE; - } else if (Glib || Fumbling || (ACURR(A_DEX) < 10 && !rn2(ACURR(A_DEX)))) { - pline_The("%s slips between your %s.", xname(obj), - fingers_or_gloves(FALSE)); + } else if (Glib || Fumbling + || (ACURR(A_DEX) < 10 && !rn2(ACURR(A_DEX)))) { + pline("It slips between your %s.", fingers_or_gloves(FALSE)); lose_coin = TRUE; }