From ef296e7ad90f2c4fd0f796b1bc635ca026efa272 Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Sun, 10 Sep 2023 20:48:37 +0300 Subject: [PATCH] Change wall of water color to bright blue Differentiates it from a pool of water, with the same logic as wall of lava is different from pool of lava. --- include/defsym.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/defsym.h b/include/defsym.h index 0c3536d8b..fd5ea9d9f 100644 --- a/include/defsym.h +++ b/include/defsym.h @@ -146,7 +146,7 @@ "raised drawbridge", CLR(CLR_BROWN)) PCHAR( 46, ' ', S_air, "air", CLR(CLR_CYAN)) PCHAR( 47, '#', S_cloud, "cloud", CLR(CLR_GRAY)) - PCHAR( 48, '}', S_water, "water", CLR(CLR_BLUE)) + PCHAR( 48, '}', S_water, "water", CLR(CLR_BRIGHT_BLUE)) /* end dungeon characters */ /* */ /* begin traps */