you feel {a,an unexpected} draft

Move the message given when a monster digs through a closed door
or a secret corridor into a separate routine.  In theory, nethack
should determine whether there is a path between the new opening
and the hero's location in order to decide whether a draft can
be felt.  (I don't think anyone is likely to implement that--I'm
certainly not.  Checking whether the hero is in a room with no
breaches in its walls could at least catch being inside a vault.)

While at it, add some USA-centric puns about feeling the prospect
of imminent military conscription instead of air current if it
happens while hallucinating.
This commit is contained in:
PatR
2015-05-18 18:25:44 -07:00
parent 9e0e1ac5d1
commit f0370f5f86
3 changed files with 55 additions and 6 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 extern.h $NHDT-Date: 1429755449 2015/04/23 02:17:29 $ $NHDT-Branch: master $:$NHDT-Revision: 1.477 $ */
/* NetHack 3.6 extern.h $NHDT-Date: 1431998729 2015/05/19 01:25:29 $ $NHDT-Branch: master $:$NHDT-Revision: 1.492 $ */
/* Copyright (c) Steve Creps, 1988. */
/* NetHack may be freely redistributed. See license for details. */
@@ -276,6 +276,7 @@ E boolean FDECL(dighole, (BOOLEAN_P,BOOLEAN_P,coord *));
E int FDECL(use_pick_axe, (struct obj *));
E int FDECL(use_pick_axe2, (struct obj *));
E boolean FDECL(mdig_tunnel, (struct monst *));
E void FDECL(draft_message, (BOOLEAN_P));
E void FDECL(watch_dig, (struct monst *,XCHAR_P,XCHAR_P,BOOLEAN_P));
E void NDECL(zap_dig);
E struct obj *FDECL(bury_an_obj, (struct obj *, boolean *));