you feel {a,an unexpected} draft

Move the message given when a monster digs through a closed door
or a secret corridor into a separate routine.  In theory, nethack
should determine whether there is a path between the new opening
and the hero's location in order to decide whether a draft can
be felt.  (I don't think anyone is likely to implement that--I'm
certainly not.  Checking whether the hero is in a room with no
breaches in its walls could at least catch being inside a vault.)

While at it, add some USA-centric puns about feeling the prospect
of imminent military conscription instead of air current if it
happens while hallucinating.
This commit is contained in:
PatR
2015-05-18 18:25:44 -07:00
parent 9e0e1ac5d1
commit f0370f5f86
3 changed files with 55 additions and 6 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 zap.c $NHDT-Date: 1431192757 2015/05/09 17:32:37 $ $NHDT-Branch: master $:$NHDT-Revision: 1.222 $ */
/* NetHack 3.6 zap.c $NHDT-Date: 1431998738 2015/05/19 01:25:38 $ $NHDT-Branch: master $:$NHDT-Revision: 1.223 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -4318,7 +4318,7 @@ short exploding_wand_typ;
pline("%s %s reveals a secret door.", yourzap ? "Your" : "The",
zapverb);
else if (Is_rogue_level(&u.uz))
You_feel("a draft."); /* new open doorway */
draft_message(FALSE); /* "You feel a draft." (open doorway) */
}
/* regular door absorbs remaining zap range, possibly gets destroyed */