Comment typofixes, pt 2

This commit is contained in:
Pasi Kallinen
2015-10-17 13:15:46 +03:00
parent f8b48490aa
commit f056bdb429
21 changed files with 24 additions and 24 deletions

View File

@@ -414,7 +414,7 @@ exerper()
break;
}
/* Encumberance Checks */
/* Encumbrance Checks */
debugpline0("exerper: Encumber checks");
switch (near_capacity()) {
case MOD_ENCUMBER:

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@@ -610,7 +610,7 @@ bot()
* if that isn't done, since it sets context.botlx when a menu or
* text display obliterates the status line.
*
* To work around it, we call status_update() with ficticious
* To work around it, we call status_update() with fictitious
* index of BL_FLUSH (-1).
*/
if (context.botlx && !updated)

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@@ -1333,7 +1333,7 @@ int final; /* ENL_GAMEINPROGRESS:0, ENL_GAMEOVERALIVE, ENL_GAMEOVERDEAD */
Strcpy(tmpbuf, plname);
*tmpbuf = highc(*tmpbuf); /* same adjustment as bottom line */
/* as in background_enlighenment, when poly'd we need to use the saved
/* as in background_enlightenment, when poly'd we need to use the saved
gender in u.mfemale rather than the current you-as-monster gender */
Sprintf(buf, "%s the %s's attributes:", tmpbuf,
((Upolyd ? u.mfemale : flags.female) && urole.name.f)
@@ -1696,7 +1696,7 @@ int final;
Sprintf(buf, "%s blind",
!haseyes(youmonst.data) ? "innately"
: u.uroleplay.blind ? "permanently"
/* better phrasing desparately wanted... */
/* better phrasing desperately wanted... */
: Blindfolded_only ? "deliberately"
: "temporarily");
if (wizard && (Blinded & TIMEOUT) != 0L

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@@ -869,7 +869,7 @@ dokick()
mtmp = isok(x, y) ? m_at(x, y) : 0;
/* might not kick monster if it is hidden and becomes revealed,
if it is peaceful and player declines to attack, or if the
hero passes out due to enbumbrance with low hp; context.move
hero passes out due to encumbrance with low hp; context.move
will be 1 unless player declines to kick peaceful monster */
if (mtmp) {
oldglyph = glyph_at(x, y);

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@@ -578,7 +578,7 @@ struct proto_dungeon *pd;
for (i = 0; i <= MAXLEVEL; i++)
map[i] = FALSE;
/* get base and range and set those entried to true */
/* get base and range and set those entries to true */
count = level_range(lev->dlevel.dnum, pd->tmplevel[idx].lev.base,
pd->tmplevel[idx].lev.rand, pd->tmplevel[idx].chain,
pd, &start);
@@ -627,7 +627,7 @@ int d;
* template. Next pick one. Then try to place the next level. If
* sucessful, we're done. Otherwise, try another (and another) until
* all possible places have been tried. If all possible places have
* been exausted, return false.
* been exhausted, return false.
*/
STATIC_OVL boolean
place_level(proto_index, pd)
@@ -2210,7 +2210,7 @@ recalc_mapseen()
/* Should not happen in general, but possible if in the process
* of being booted from the quest. The mapseen object gets
* removed during the expulsion but prior to leaving the level
* [Since quest explusion no longer deletes quest mapseen data,
* [Since quest expulsion no longer deletes quest mapseen data,
* null return from find_mapseen() should now be impossible.]
*/
if (!(mptr = find_mapseen(&u.uz)))

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@@ -2290,7 +2290,7 @@ struct obj *otmp;
return 0;
}
int doeat() /* generic "eat" command funtion (see cmd.c) */
int doeat() /* generic "eat" command function (see cmd.c) */
{
struct obj *otmp;
int basenutrit; /* nutrition of full item */

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@@ -1118,7 +1118,7 @@ doengrave()
} else if (len > 1)
otmp->spe -= len >> 1;
else
otmp->spe -= 1; /* Prevent infinite grafitti */
otmp->spe -= 1; /* Prevent infinite graffiti */
}
if (multi)
nomovemsg = "You finish defacing the dungeon.";

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@@ -2808,7 +2808,7 @@ boolean picked_some;
return (!!Blind);
}
/* explicilty look at what is here, including all objects */
/* explicitly look at what is here, including all objects */
int
dolook()
{

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@@ -1832,7 +1832,7 @@ static const char *const as_is[] = {
variant instead of attempting to support both. */
};
/* singularize/pluralize decisiions common to both makesingular & makeplural
/* singularize/pluralize decisions common to both makesingular & makeplural
*/
STATIC_OVL boolean
singplur_lookup(basestr, endstring, to_plural, alt_as_is)

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@@ -2665,7 +2665,7 @@ boolean tinitial, tfrom_file;
/* things to disclose at end of game */
if (match_optname(opts, "disclose", 7, TRUE)) {
/*
* The order that the end_disclore options are stored:
* The order that the end_disclose options are stored:
* inventory, attribs, vanquished, genocided,
* conduct, overview.
* There is an array in flags:

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@@ -158,7 +158,7 @@ boolean talk;
}
/*
* Expell the player to the stairs on the parent of the quest dungeon.
* Expel the player to the stairs on the parent of the quest dungeon.
*
* This assumes that the hero is currently _in_ the quest dungeon and that
* there is a single branch to and from it.

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@@ -837,7 +837,7 @@ int howmuch;
if (!rn2(3))
forget_levels(rn2(25));
/* 1 in 3 chance of forgeting some objects */
/* 1 in 3 chance of forgetting some objects */
if (!rn2(3))
forget_objects(rn2(25));

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@@ -337,7 +337,7 @@ struct monst *mon;
}
if (tmp > 0) {
/* It's debateable whether a rusted blunt instrument
/* It's debatable whether a rusted blunt instrument
should do less damage than a pristine one, since
it will hit with essentially the same impact, but
there ought to some penalty for using damaged gear

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@@ -952,7 +952,7 @@ register struct obj *obj;
|| (otyp == POT_WATER && (obj->blessed || obj->cursed))) {
if (obj->spe != ((obj->oclass == WAND_CLASS) ? -1 : 0)
&& otyp != WAN_CANCELLATION && /* can't cancel cancellation */
otyp != MAGIC_LAMP && /* cancelling doesn't remove djini */
otyp != MAGIC_LAMP && /* cancelling doesn't remove djinni */
otyp != CANDELABRUM_OF_INVOCATION) {
costly_alteration(obj, COST_CANCEL);
obj->spe = (obj->oclass == WAND_CLASS) ? -1 : 0;