Comment typofixes, pt 2
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@@ -869,7 +869,7 @@ dokick()
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mtmp = isok(x, y) ? m_at(x, y) : 0;
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/* might not kick monster if it is hidden and becomes revealed,
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if it is peaceful and player declines to attack, or if the
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hero passes out due to enbumbrance with low hp; context.move
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hero passes out due to encumbrance with low hp; context.move
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will be 1 unless player declines to kick peaceful monster */
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if (mtmp) {
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oldglyph = glyph_at(x, y);
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