Comment typofixes, pt 2
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@@ -578,7 +578,7 @@ struct proto_dungeon *pd;
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for (i = 0; i <= MAXLEVEL; i++)
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map[i] = FALSE;
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/* get base and range and set those entried to true */
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/* get base and range and set those entries to true */
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count = level_range(lev->dlevel.dnum, pd->tmplevel[idx].lev.base,
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pd->tmplevel[idx].lev.rand, pd->tmplevel[idx].chain,
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pd, &start);
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@@ -627,7 +627,7 @@ int d;
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* template. Next pick one. Then try to place the next level. If
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* sucessful, we're done. Otherwise, try another (and another) until
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* all possible places have been tried. If all possible places have
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* been exausted, return false.
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* been exhausted, return false.
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*/
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STATIC_OVL boolean
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place_level(proto_index, pd)
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@@ -2210,7 +2210,7 @@ recalc_mapseen()
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/* Should not happen in general, but possible if in the process
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* of being booted from the quest. The mapseen object gets
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* removed during the expulsion but prior to leaving the level
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* [Since quest explusion no longer deletes quest mapseen data,
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* [Since quest expulsion no longer deletes quest mapseen data,
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* null return from find_mapseen() should now be impossible.]
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*/
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if (!(mptr = find_mapseen(&u.uz)))
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