Add is_watch define for watchmen
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@@ -400,7 +400,7 @@ register struct monst *mtmp;
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}
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/* the watch will look around and see if you are up to no good :-) */
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if (mdat == &mons[PM_WATCHMAN] || mdat == &mons[PM_WATCH_CAPTAIN])
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if (is_watch(mdat))
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watch_on_duty(mtmp);
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else if (is_mind_flayer(mdat) && !rn2(20)) {
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