bullwhip and polearm attack feedback

When testing the urgent message for having weapon be snagged by a
bullwhip, in between the occasional weapon grabs (which mention
flicking the bullwhip) I saw lots of regular attacks that said
"<mon> swings his bullwhip."  That is accurate but seems odd, so
change it to "<mon> lashes his bullwhip."  Do same for the hero.

While working on that, I discovered that monsters using a polearm
for a ranged attack always showed "<mon> thrusts <a polearm>" even
for ones that aren't defined as piercing so should be swung rather
that thrust.  And they're allowed to do that when adjacent where
there isn't enough room to thrust or swing a long polearm.  Now it's
"<mon> bashes with <a polearm>" in that situation.
This commit is contained in:
PatR
2021-12-21 02:56:59 -08:00
parent 81a7157d7d
commit f08c7f2101
6 changed files with 74 additions and 15 deletions

View File

@@ -717,7 +717,9 @@ mark some messages as urgent ("You die*.", having equipment stolen, being
if a leashed pet changed name (#name m) or an unnamed pet changed type
(polymorph or grow-up) and perm_invent was On, persistent inventory
display didn't get updated to show the leash's changed information
give some dragon armor extra effects when worn
attack feedback when using a bullwhip said "swing"; change to "lash"
attack feedback for monster using polearm when adjacent said "thrust"; change
to "bash"
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
@@ -1291,6 +1293,7 @@ decaying globs of {ooze,pudding,slime} shrink over time based on their total
time, and while doing so they no longer give the tainted corpse food
poisoning effect when eaten
track peak maximum HP and peak maximum energy/power; no noticeable effect
give some dragon armor extra effects when worn
Platform- and/or Interface-Specific New Features