bullwhip and polearm attack feedback
When testing the urgent message for having weapon be snagged by a bullwhip, in between the occasional weapon grabs (which mention flicking the bullwhip) I saw lots of regular attacks that said "<mon> swings his bullwhip." That is accurate but seems odd, so change it to "<mon> lashes his bullwhip." Do same for the hero. While working on that, I discovered that monsters using a polearm for a ranged attack always showed "<mon> thrusts <a polearm>" even for ones that aren't defined as piercing so should be swung rather that thrust. And they're allowed to do that when adjacent where there isn't enough room to thrust or swing a long polearm. Now it's "<mon> bashes with <a polearm>" in that situation.
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@@ -717,7 +717,9 @@ mark some messages as urgent ("You die*.", having equipment stolen, being
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if a leashed pet changed name (#name m) or an unnamed pet changed type
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(polymorph or grow-up) and perm_invent was On, persistent inventory
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display didn't get updated to show the leash's changed information
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give some dragon armor extra effects when worn
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attack feedback when using a bullwhip said "swing"; change to "lash"
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attack feedback for monster using polearm when adjacent said "thrust"; change
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to "bash"
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -1291,6 +1293,7 @@ decaying globs of {ooze,pudding,slime} shrink over time based on their total
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time, and while doing so they no longer give the tainted corpse food
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poisoning effect when eaten
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track peak maximum HP and peak maximum energy/power; no noticeable effect
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give some dragon armor extra effects when worn
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Platform- and/or Interface-Specific New Features
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