Add MSGTYPE config option
MSGTYPE allows the user to define how messages in the message area behave. For example: MSGTYPE=stop "You swap places with " would always make that message prompt for -more-. Allowed types are "show" (normal message), "hide" (do not show), "stop" (wait for user), and "norep" (do not repeat message). Adding this, because it's relatively simple, proven to work, and it seemed to be the major thing betatesters felt was lacking when compared to NAO.
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@@ -3184,6 +3184,64 @@ The second example results in the exclusion of any corpse from autopickup.
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The last example results in the exclusion of items known to be cursed from
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autopickup.
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%.lp
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%.hn 2
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\subsection*{Configuring Message Types}
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%.pg
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You can change the way the messages are shown in the message area, when
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the message matches a user-defined pattern.
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%.pg
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In general, the config file entries to configure the message types
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look like this:
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\begin{verbatim}
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MSGTYPE=type "pattern"
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\end{verbatim}
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\blist{}
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%.lp
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\item[\ib{type}]
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how the message should be shown;
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%.lp
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\item[\ib{pattern}]
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the pattern to match.
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\elist
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%.lp ""
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The pattern should be a regular expression.
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%.lp ""
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Allowed types are:
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%.sd
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%.si
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{\tt show} --- show message normally.\\
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{\tt hide} --- never show the message.\\
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{\tt stop} --- wait for user with more-prompt.\\
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{\tt norep} --- show the message once, but not again if no other message is shown in between.
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%.ei
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%.ed
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%.lp ""
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Here's an example of menu colors using NetHack's internal
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pattern matching facility:
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\begin{verbatim}
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MSGTYPE=stop "You feel hungry."
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MSGTYPE=hide "You displaced *."
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\end{verbatim}
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specifies that whenever a message ``You feel hungry'' is shown,
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the user is prompted with more-prompt, and a message matching
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``You displaced <something>'' is not shown at all.
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%.lp
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The order of the defined MSGTYPE-lines is important; the last matching
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rule is used. Put the general case first, exceptions below them.
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%.pg
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%.lp
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%.hn 2
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\subsection*{Configuring Menu Colors}
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