Make hero polyed into fog cloud emit clouds
Also prevent cloud creation giving a message, if it was a single cloud on hero and deals no damage.
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@@ -1827,6 +1827,7 @@ extern void mon_track_add(struct monst *, coordxy, coordxy) NONNULLARG1;
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extern void mon_track_clear(struct monst *) NONNULLARG1;
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extern boolean monhaskey(struct monst *, boolean) NONNULLARG1;
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extern void mon_regen(struct monst *, boolean) NONNULLARG1;
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extern void m_everyturn_effect(struct monst *) NONNULLARG1;
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extern void m_postmove_effect(struct monst *) NONNULLARG1;
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extern int dochugw(struct monst *, boolean) NONNULLARG1;
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extern boolean onscary(coordxy, coordxy, struct monst *) NONNULLARG3;
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