Make hero polyed into fog cloud emit clouds

Also prevent cloud creation giving a message, if it was a single
cloud on hero and deals no damage.
This commit is contained in:
Pasi Kallinen
2024-04-04 12:15:39 +03:00
parent 7f1bbdfb0e
commit f0fdd3c371
5 changed files with 28 additions and 6 deletions

View File

@@ -1827,6 +1827,7 @@ extern void mon_track_add(struct monst *, coordxy, coordxy) NONNULLARG1;
extern void mon_track_clear(struct monst *) NONNULLARG1;
extern boolean monhaskey(struct monst *, boolean) NONNULLARG1;
extern void mon_regen(struct monst *, boolean) NONNULLARG1;
extern void m_everyturn_effect(struct monst *) NONNULLARG1;
extern void m_postmove_effect(struct monst *) NONNULLARG1;
extern int dochugw(struct monst *, boolean) NONNULLARG1;
extern boolean onscary(coordxy, coordxy, struct monst *) NONNULLARG3;