Make hero polyed into fog cloud emit clouds
Also prevent cloud creation giving a message, if it was a single cloud on hero and deals no damage.
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@@ -439,6 +439,8 @@ moveloop_core(void)
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curs_on_u();
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}
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m_everyturn_effect(&gy.youmonst);
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gc.context.move = 1;
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if (gm.multi >= 0 && go.occupation) {
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