attrcurse() on 'see invisible'
If hero has intrinsic see-invisible and a gremlin steals that, the map wasn't being updated to hide invisible monsters (until the next iteration of moveloop() after other monsters finished current turn).
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@@ -711,6 +711,7 @@ fix some inconsistencies with applied bullwhip vs monster
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polymorphing while wearing an amulet of strangulation from a form that wasn't
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vulnerable to one that was gave wrong message ("still constricts")
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for accessibility reasons, give a message when monster teleports
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if a gremlin stole intrinsic 'see invisible' the map wasn't updated properly
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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