attrcurse() on 'see invisible'
If hero has intrinsic see-invisible and a gremlin steals that, the map wasn't being updated to hide invisible monsters (until the next iteration of moveloop() after other monsters finished current turn).
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@@ -1265,6 +1265,7 @@ under_ground(int mode)
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* + hallucinating
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* + doing a full screen redraw
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* + see invisible times out or a ring of see invisible is taken off
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* or intrinsic see invisible is stolen by a gremlin
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* + when a potion of see invisible is quaffed or a ring of see
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* invisible is put on
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* + gaining telepathy when blind [givit() in eat.c, pleased() in pray.c]
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