attrcurse() on 'see invisible'
If hero has intrinsic see-invisible and a gremlin steals that, the map wasn't being updated to hide invisible monsters (until the next iteration of moveloop() after other monsters finished current turn).
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@@ -711,6 +711,7 @@ fix some inconsistencies with applied bullwhip vs monster
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polymorphing while wearing an amulet of strangulation from a form that wasn't
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polymorphing while wearing an amulet of strangulation from a form that wasn't
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vulnerable to one that was gave wrong message ("still constricts")
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vulnerable to one that was gave wrong message ("still constricts")
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for accessibility reasons, give a message when monster teleports
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for accessibility reasons, give a message when monster teleports
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if a gremlin stole intrinsic 'see invisible' the map wasn't updated properly
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -1265,6 +1265,7 @@ under_ground(int mode)
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* + hallucinating
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* + hallucinating
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* + doing a full screen redraw
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* + doing a full screen redraw
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* + see invisible times out or a ring of see invisible is taken off
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* + see invisible times out or a ring of see invisible is taken off
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* or intrinsic see invisible is stolen by a gremlin
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* + when a potion of see invisible is quaffed or a ring of see
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* + when a potion of see invisible is quaffed or a ring of see
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* invisible is put on
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* invisible is put on
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* + gaining telepathy when blind [givit() in eat.c, pleased() in pray.c]
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* + gaining telepathy when blind [givit() in eat.c, pleased() in pray.c]
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@@ -479,6 +479,12 @@ attrcurse(void)
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case 7:
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case 7:
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if (HSee_invisible & INTRINSIC) {
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if (HSee_invisible & INTRINSIC) {
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HSee_invisible &= ~INTRINSIC;
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HSee_invisible &= ~INTRINSIC;
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if (!See_invisible) {
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set_mimic_blocking();
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see_monsters();
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/* might not be able to see self anymore */
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newsym(u.ux, u.uy);
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}
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You("%s!", Hallucination ? "tawt you taw a puttie tat"
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You("%s!", Hallucination ? "tawt you taw a puttie tat"
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: "thought you saw something");
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: "thought you saw something");
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break;
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break;
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