Another tamedog message
Give a different message when a peaceful creature was tamed. Allow suppressing this and the previous message, when the caller handles messaging.
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@@ -2220,7 +2220,7 @@ thitmonst(
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} else if (befriend_with_obj(mon->data, obj)
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|| (mon->mtame && dogfood(mon, obj) <= ACCFOOD)) {
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if (tamedog(mon, obj)) {
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if (tamedog(mon, obj, TRUE)) {
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return 1; /* obj is gone */
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} else {
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tmiss(obj, mon, FALSE);
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