Another tamedog message
Give a different message when a peaceful creature was tamed. Allow suppressing this and the previous message, when the caller handles messaging.
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@@ -2789,7 +2789,7 @@ djinni_from_bottle(struct obj *obj)
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break;
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case 1:
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verbalize("Thank you for freeing me!");
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(void) tamedog(mtmp, (struct obj *) 0);
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(void) tamedog(mtmp, (struct obj *) 0, FALSE);
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break;
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case 2:
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verbalize("You freed me!");
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