Another tamedog message
Give a different message when a peaceful creature was tamed. Allow suppressing this and the previous message, when the caller handles messaging.
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@@ -218,7 +218,7 @@ deadbook_pacify_undead(struct monst *mtmp)
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if (mtmp->mtame < 20)
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mtmp->mtame++;
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} else
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(void) tamedog(mtmp, (struct obj *) 0);
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(void) tamedog(mtmp, (struct obj *) 0, TRUE);
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else
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monflee(mtmp, 0, FALSE, TRUE);
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}
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