Another tamedog message
Give a different message when a peaceful creature was tamed. Allow suppressing this and the previous message, when the caller handles messaging.
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@@ -2047,7 +2047,7 @@ demonpet(void)
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i = !rn2(6) ? ndemon(u.ualign.type) : NON_PM;
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pm = i != NON_PM ? &mons[i] : gy.youmonst.data;
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if ((dtmp = makemon(pm, u.ux, u.uy, NO_MM_FLAGS)) != 0)
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(void) tamedog(dtmp, (struct obj *) 0);
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(void) tamedog(dtmp, (struct obj *) 0, FALSE);
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exercise(A_WIS, TRUE);
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}
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