Another tamedog message
Give a different message when a peaceful creature was tamed. Allow suppressing this and the previous message, when the caller handles messaging.
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@@ -175,7 +175,7 @@ were_summon(
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*visible += 1;
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}
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if (yours && mtmp)
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(void) tamedog(mtmp, (struct obj *) 0);
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(void) tamedog(mtmp, (struct obj *) 0, FALSE);
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}
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return total;
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}
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