Another tamedog message
Give a different message when a peaceful creature was tamed. Allow suppressing this and the previous message, when the caller handles messaging.
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@@ -1037,7 +1037,7 @@ revive(struct obj *corpse, boolean by_hero)
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}
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/* tame the revived monster if its ghost was tame */
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if (ghost->mtame && !mtmp->mtame) {
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if (tamedog(mtmp, (struct obj *) 0)) {
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if (tamedog(mtmp, (struct obj *) 0, FALSE)) {
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/* ghost's edog data is ignored */
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mtmp->mtame = ghost->mtame;
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}
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