looking at hidden monsters
Sometimes you can see a hidden monster without bringing it out of hiding (wand of probing, blessed potion of monster detection) but look_at wasn't mentioning the fact that the monster was hidden and probing described mimics accurately but lumped all hiders together as "concealed". Describe all hidden monsters more consistently.
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@@ -160,6 +160,8 @@ lookup "More Info?" prompt will now tell you what it will look for on 'y'
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using 'R' on armor would bypass some restrictions imposed by 'T' (inner layer
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could be taken off from under outer layer, embedded scales could be
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attempted but triggered "select_off" impossible)
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when examining hidden monsters (probing, persistent monster detection), tell
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how they're hidden (under an object, on the ceiling, etc)
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Platform- and/or Interface-Specific Fixes
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