looking at hidden monsters
Sometimes you can see a hidden monster without bringing it out of hiding (wand of probing, blessed potion of monster detection) but look_at wasn't mentioning the fact that the monster was hidden and probing described mimics accurately but lumped all hiders together as "concealed". Describe all hidden monsters more consistently.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 extern.h $NHDT-Date: 1454485430 2016/02/03 07:43:50 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.545 $ */
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/* NetHack 3.6 extern.h $NHDT-Date: 1455672983 2016/02/17 01:36:23 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.548 $ */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1675,7 +1675,11 @@ E void NDECL(msgtype_free);
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/* ### pager.c ### */
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E char *FDECL(self_lookat, (char *));
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E void FDECL(mhidden_description, (struct monst *, BOOLEAN_P, char *));
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E boolean FDECL(object_from_map, (int,int,int,struct obj **));
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E int FDECL(do_screen_description, (coord, BOOLEAN_P, int, char *,
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const char **));
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E int FDECL(do_look, (int, coord *));
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E int NDECL(dowhatis);
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E int NDECL(doquickwhatis);
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E int NDECL(doidtrap);
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@@ -1683,9 +1687,6 @@ E int NDECL(dowhatdoes);
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E char *FDECL(dowhatdoes_core, (CHAR_P, char *));
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E int NDECL(dohelp);
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E int NDECL(dohistory);
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E int FDECL(do_screen_description,
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(coord, BOOLEAN_P, int, char *, const char **));
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E int FDECL(do_look, (int, coord *));
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/* ### pcmain.c ### */
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