Make special levels generate objects with genocided monster classes
If a special level explicitly requests eg. a statue with a genocided monster class, allow generating it. Rationale is that those objects were generated before the monsters became extinct. Also fixes a lua error.
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@@ -203,5 +203,6 @@ enum ms_sounds {
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#define MV_KNOWS_EGG \
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0x0008 /* player recognizes egg of this \
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monster type */
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#define G_IGNORE 0x1000 /* for mkclass(), ignore G_GENOD|G_EXTINCT */
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#endif /* MONFLAG_H */
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