make currently unhandled switch cases apparent
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@@ -1015,6 +1015,10 @@ revive(struct obj *corpse, boolean by_hero)
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break;
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break;
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}
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}
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/*FALLTHRU*/
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/*FALLTHRU*/
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case OBJ_FREE:
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case OBJ_MIGRATING:
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case OBJ_ONBILL:
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case OBJ_LUAFREE:
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default:
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default:
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panic("revive default case %d", (int) corpse->where);
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panic("revive default case %d", (int) corpse->where);
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}
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}
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