passive damage
As From a bug report, twice. Change max_passive_dmg to multiply the result by the number of direct attacks the aggressor can make. This way, a tame mind flayer, for example, will avoid pounding on a spotted jelly and dying as a result of the Nth passive response.
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@@ -78,6 +78,7 @@ message order when swapping places with a pet (e.g. into a trap), also use
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flyers can get out of pits more easily than non-flyers
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allow use of the < command to try to exit a pit
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clean up messages when you stop levitation while riding a flying steed
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account for all attacks when determining max_passive_dmg
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Platform- and/or Interface-Specific Fixes
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