display effect bits
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@@ -1080,7 +1080,9 @@ int x, y, tg;
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int i, glyph[2];
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glyph[0] = tg;
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glyph[1] = glyph_at(x, y);
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glyph[1] = (level.flags.hero_memory)
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? levl[x][y].glyph
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: back_to_glyph(x, y);
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for (i = 0; i < 15; i++) {
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show_glyph(x, y, glyph[i % 2]);
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flush_screen(1);
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