avoid "It turns into it"
<Someone> drew attention to the silly message in the newsgroup Since I'm not sure if the act of polymorphing has a sound, I opted to use a new usmellmon() routine to put out a message based on the smell of the resulting monster under those circumstances. Not every monster has a recognizable smell, so no message at all is given in that case. olfactory(youmonst.data) will determine whether you are capable of detecting smells. There is lots of room for enhancement, and some of the existing smell-related messages in the source should perhaps be checking olfactory(youmonst.data) too, but this patch doesn't go that far.
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@@ -13,6 +13,7 @@ trap messages referring to named steed were ackwardly worded when hallucination
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overrode use of the name
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some actions such as eating corpses off the floor didn't check whether hero
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could reach the bottom of a pit
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usmellmon() instead of "It turns into it" during monster polymorph
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Platform- and/or Interface-Specific Fixes
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