fix #H9392 - deafness vs music

Music wasn't using You_hear() so needs to handle Deaf itself.  Have
it give alternate messages for sounds being emitted from instruments.

This doesn't implement the suggestion that a Deaf hero shouldn't be
able to produce the same music as a non-deaf one.
This commit is contained in:
PatR
2019-11-03 18:12:55 -08:00
parent 6b88a19365
commit f29a6b164d
2 changed files with 54 additions and 22 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.151 $ $NHDT-Date: 1572530225 2019/10/31 13:57:05 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.155 $ $NHDT-Date: 1572833562 2019/11/04 02:12:42 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -212,6 +212,7 @@ when entering Astral level, initial rendering of guardian angel didn't show
it as tame; noticeable if the level was entered with 'hilite_pet' On
fix a leashed pet polymorphed into a long worm staying leashed
prevent leashing unsolid monsters and monsters with no extremities
playing musical instruments gave feedback which ignored deafness
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository