fix #H9392 - deafness vs music
Music wasn't using You_hear() so needs to handle Deaf itself. Have it give alternate messages for sounds being emitted from instruments. This doesn't implement the suggestion that a Deaf hero shouldn't be able to produce the same music as a non-deaf one.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.151 $ $NHDT-Date: 1572530225 2019/10/31 13:57:05 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.155 $ $NHDT-Date: 1572833562 2019/11/04 02:12:42 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -212,6 +212,7 @@ when entering Astral level, initial rendering of guardian angel didn't show
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it as tame; noticeable if the level was entered with 'hilite_pet' On
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fix a leashed pet polymorphed into a long worm staying leashed
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prevent leashing unsolid monsters and monsters with no extremities
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playing musical instruments gave feedback which ignored deafness
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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