You_hear already checks deafness
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@@ -888,7 +888,7 @@ int x, y;
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else if (flags.verbose) {
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if (cansee(x,y))
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pline("KABOOM!! You see a door explode.");
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else if (!Deaf)
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else
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You_hear("a distant explosion.");
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}
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door->doormask = D_NODOOR;
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@@ -901,7 +901,7 @@ int x, y;
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if (flags.verbose) {
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if (cansee(x,y))
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pline_The("door crashes open!");
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else if (!Deaf)
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else
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You_hear("a crashing sound.");
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}
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unblock_point(x,y);
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