Silence GCC warnings
...when compiling with -Wall --pedantic
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@@ -997,11 +997,8 @@ wiz_levltyp_legend(VOID_ARGS)
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STATIC_PTR int
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wiz_smell(VOID_ARGS)
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{
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char out_str[BUFSZ];
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struct permonst *pm = 0;
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int ans = 0;
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int mndx; /* monster index */
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int found; /* count of matching mndxs found */
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coord cc; /* screen pos of unknown glyph */
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int glyph; /* glyph at selected position */
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@@ -1015,11 +1012,6 @@ wiz_smell(VOID_ARGS)
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pline("You can move the cursor to a monster that you want to smell.");
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do {
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/* Reset some variables. */
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pm = (struct permonst *)0;
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found = 0;
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out_str[0] = '\0';
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pline("Pick a monster to smell.");
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ans = getpos(&cc, TRUE, "a monster");
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if (ans < 0 || cc.x < 0) {
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@@ -1284,7 +1284,7 @@ zap_dig()
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struct monst *mtmp;
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struct obj *otmp;
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struct trap *trap_with_u = (struct trap *)0;
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int zx, zy, diridx, digdepth, flow_x, flow_y;
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int zx, zy, diridx = 8, digdepth, flow_x = -1, flow_y = -1;
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boolean shopdoor, shopwall, maze_dig, pitdig = FALSE, pitflow = FALSE;
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/*
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@@ -1462,7 +1462,7 @@ zap_dig()
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} /* while */
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tmp_at(DISP_END,0); /* closing call */
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if (pitflow) {
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if (pitflow && isok(flow_x, flow_y)) {
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struct trap *ttmp = t_at(flow_x, flow_y);
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if (ttmp && (ttmp->ttyp == PIT || ttmp->ttyp == SPIKED_PIT)) {
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schar filltyp = fillholetyp(ttmp->tx, ttmp->ty, TRUE);
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@@ -423,7 +423,7 @@ boolean with_you;
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* probably because the level is full.
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* Dump the monster's cargo and leave the monster dead.
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*/
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struct obj *obj, *corpse;
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struct obj *obj;
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while ((obj = mtmp->minvent) != 0) {
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obj_extract_self(obj);
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obj_no_longer_held(obj);
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@@ -437,7 +437,7 @@ boolean with_you;
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impossible("Can't find relocated object.");
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}
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}
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corpse = mkcorpstat(CORPSE, (struct monst *)0, mtmp->data,
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(void) mkcorpstat(CORPSE, (struct monst *)0, mtmp->data,
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xlocale, ylocale, CORPSTAT_NONE);
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mongone(mtmp);
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}
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@@ -219,14 +219,10 @@ struct mkroom *sroom;
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{
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struct monst *mon;
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register int sx,sy,i;
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int sh, tx, ty, goldlim, type = sroom->rtype;
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int sh, tx = 0, ty = 0, goldlim = 0, type = sroom->rtype;
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int rmno = (int)((sroom - rooms) + ROOMOFFSET);
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coord mm;
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#ifdef GCC_WARN
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tx = ty = goldlim = 0;
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#endif
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sh = sroom->fdoor;
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switch(type) {
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case COURT:
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@@ -1055,7 +1055,7 @@ boolean useeit;
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const char *objphrase; /* "Your widget glows" or "Steed's saddle glows" */
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{
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void FDECL((*func), (OBJ_P)) = 0;
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const char *how = 0, *glowcolor = 0;
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const char *glowcolor = 0;
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#define COST_alter (-2)
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#define COST_none (-1)
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int costchange = COST_none;
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@@ -1064,7 +1064,6 @@ const char *objphrase; /* "Your widget glows" or "Steed's saddle glows" */
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if (!potion || potion->otyp != POT_WATER) return FALSE;
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if (potion->blessed) {
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how = "softly glow";
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if (targobj->cursed) {
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func = uncurse;
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glowcolor = NH_AMBER;
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@@ -1076,7 +1075,6 @@ const char *objphrase; /* "Your widget glows" or "Steed's saddle glows" */
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altfmt = TRUE; /* "with a <color> aura" */
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}
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} else if (potion->cursed) {
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how = "glow";
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if (targobj->blessed) {
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func = unbless;
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glowcolor = "brown";
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@@ -2198,7 +2198,7 @@ create_particular()
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{
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char buf[BUFSZ], *bufp, monclass;
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int which, tryct, i, firstchoice = NON_PM;
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struct permonst *whichpm;
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struct permonst *whichpm = NULL;
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struct monst *mtmp;
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boolean madeany = FALSE;
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boolean maketame, makepeaceful, makehostile;
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@@ -1144,9 +1144,9 @@ get_plname_from_file(fd, plbuf)
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int fd;
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char *plbuf;
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{
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int rlen, pltmpsiz = 0;
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rlen = read(fd, (genericptr_t) &pltmpsiz, sizeof(pltmpsiz));
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rlen = read(fd, (genericptr_t) plbuf, pltmpsiz);
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int pltmpsiz = 0;
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(void) read(fd, (genericptr_t) &pltmpsiz, sizeof(pltmpsiz));
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(void) read(fd, (genericptr_t) plbuf, pltmpsiz);
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return;
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}
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@@ -1406,13 +1406,12 @@ struct obj *otmp;
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{
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struct monst *steed = u.usteed;
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int tt;
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boolean in_sight, trapkilled, steedhit;
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boolean trapkilled, steedhit;
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if (!steed || !trap) return 0;
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tt = trap->ttyp;
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steed->mx = u.ux;
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steed->my = u.uy;
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in_sight = !Blind;
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trapkilled = steedhit = FALSE;
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switch (tt) {
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@@ -4266,7 +4265,7 @@ boolean trapdoor_only;
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boolean *noticed; /* set to true iff hero notices the effect; */
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{ /* otherwise left with its previous value intact */
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struct trap *t;
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boolean ishero = (mon == &youmonst), result;
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boolean ishero = (mon == &youmonst);
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if (mon == u.usteed) ishero = TRUE;
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t = t_at(ishero ? u.ux : mon->mx, ishero ? u.uy : mon->my);
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@@ -4281,7 +4280,6 @@ boolean *noticed; /* set to true iff hero notices the effect; */
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if (u.utrap) return FALSE; /* already trapped */
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*noticed = TRUE;
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dotrap(t, FORCETRAP);
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result = (u.utrap != 0);
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} else {
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if (mon->mtrapped) return FALSE; /* already trapped */
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/* you notice it if you see the trap close/tremble/whatever
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@@ -4290,7 +4288,6 @@ boolean *noticed; /* set to true iff hero notices the effect; */
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/* monster will be angered; mintrap doesn't handle that */
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wakeup(mon);
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++force_mintrap;
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result = (mintrap(mon) != 0);
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--force_mintrap;
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/* mon might now be on the migrating monsters list */
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}
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