busy hero ignoring monster threat
Fix the problem reported by entrez of a zombie corpse reviving and crawling out of the ground while the hero was busy doing something (searching, digging, &c) and having the hero fail to react and just keep doing whatever the thing was because the zombie was already inside the range where a monster changes from no-threat to threat. Done in the monster creation routine so any new monster (including one revived from a corpse) that is visible,&c will cause the hero's action to be interrupted. Teleport arrival probably needs this too. Only interrupts an occupation, not other voluntary multi-turn actitivy such as running or traveling. That would be trivial to change ['if (g.occupation...' to 'if ((g.occupation || multi > 0)...'] but I'm not sure whether it ought to be extended to that.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 makemon.c $NHDT-Date: 1646694721 2022/03/07 23:12:01 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.199 $ */
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/* NetHack 3.7 makemon.c $NHDT-Date: 1651886995 2022/05/07 01:29:55 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.204 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1456,6 +1456,10 @@ makemon(
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: "",
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exclaim ? '!' : '.');
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}
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/* if discernable and a threat, stop fiddling while Rome burns */
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if (g.occupation)
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(void) dochugw(mtmp, TRUE);
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/* TODO: unify with teleport appears msg */
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}
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