another monster gender name handling tweak
ensure that monster female name variation ends up as a female during ^G arbitrate when there is a conflict between gender term (male or female) and a gender-tied monster name (cavewoman) during ^G; gender term wins
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@@ -461,7 +461,10 @@ remove M2_MALE flag that was unintentionally left on dwarf lord/lady/leader
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entry and was preventing female incarnations
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tilemap.c wasn't building if STATUES_LOOK_LIKE_MONSTERS wasn't defined; also,
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to match the code that should be defined so change the preprocessor
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test to 'ifndef STATUES_DONT_LOOK_LIKE_MONSTERS'
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test to 'ifndef STATUES_DONT_LOOK_LIKE_MONSTERS'
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ensure that monster female name variation ends up as a female during ^G
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arbitrate when there is a conflict between gender term (male or female) and
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a gender-tied monster name (cavewoman) during ^G; gender term wins
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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