another monster gender name handling tweak

ensure that monster female name variation ends up as a female during ^G

arbitrate when there is a conflict between gender term (male or female) and
a gender-tied monster name (cavewoman) during ^G; gender term wins
This commit is contained in:
nhmall
2020-12-28 14:02:22 -05:00
parent 524f9dd82b
commit f30bb8aaa4
3 changed files with 47 additions and 7 deletions

View File

@@ -461,7 +461,10 @@ remove M2_MALE flag that was unintentionally left on dwarf lord/lady/leader
entry and was preventing female incarnations
tilemap.c wasn't building if STATUES_LOOK_LIKE_MONSTERS wasn't defined; also,
to match the code that should be defined so change the preprocessor
test to 'ifndef STATUES_DONT_LOOK_LIKE_MONSTERS'
test to 'ifndef STATUES_DONT_LOOK_LIKE_MONSTERS'
ensure that monster female name variation ends up as a female during ^G
arbitrate when there is a conflict between gender term (male or female) and
a gender-tied monster name (cavewoman) during ^G; gender term wins
curses: 'msg_window' option wasn't functional for curses unless the binary
also included tty support