From f36845269336380b3e1085444aa881a9b40405e7 Mon Sep 17 00:00:00 2001 From: "nethack.rankin" Date: Sun, 1 Apr 2007 03:36:30 +0000 Subject: [PATCH] stone-to-flesh vs golem statues and figurines Back port the trunk fix that prevents stone-to-flesh on self when wielding a figurine from leaving stale worn object pointer and eventually triggering a panic or crash. Branch only except for fixes34.4 update. --- doc/fixes34.4 | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/fixes34.4 b/doc/fixes34.4 index 8d4a77b4b..458cfb5c5 100644 --- a/doc/fixes34.4 +++ b/doc/fixes34.4 @@ -340,6 +340,7 @@ towel equipped in weapon, alternate weapon, or quiver slot can be applied lit candle or potion of oil which burned out while equipped would leave stale weapon/alternate-weapon/quiver pointer that could cause panic or crash wielded/worn figurine which auto-transformed had same stale pointer bug +likewise with casting stone-to-flesh on self for figurine of non-veggy monst format names of not yet id'd artifacts such that obj type shows for non-weapons make quest leader and nemesis be unlikely to be affected by traps use a more precise jumping path for far, non-straight line destinations