diff --git a/include/artifact.h b/include/artifact.h index 4b7f55d6d..32261fdfd 100644 --- a/include/artifact.h +++ b/include/artifact.h @@ -56,14 +56,16 @@ struct artifact { }; /* invoked properties with special powers */ -#define TAMING (LAST_PROP + 1) -#define HEALING (LAST_PROP + 2) -#define ENERGY_BOOST (LAST_PROP + 3) -#define UNTRAP (LAST_PROP + 4) -#define CHARGE_OBJ (LAST_PROP + 5) -#define LEV_TELE (LAST_PROP + 6) -#define CREATE_PORTAL (LAST_PROP + 7) -#define ENLIGHTENING (LAST_PROP + 8) -#define CREATE_AMMO (LAST_PROP + 9) +enum invoke_prop_types { + TAMING = (LAST_PROP + 1), + HEALING, + ENERGY_BOOST, + UNTRAP, + CHARGE_OBJ, + LEV_TELE, + CREATE_PORTAL, + ENLIGHTENING, + CREATE_AMMO +}; #endif /* ARTIFACT_H */ diff --git a/include/prop.h b/include/prop.h index 3bbc7182f..e9f1fc0c0 100644 --- a/include/prop.h +++ b/include/prop.h @@ -11,79 +11,81 @@ * Property #0 is not used. */ /* Resistances to troubles */ -#define FIRE_RES 1 -#define COLD_RES 2 -#define SLEEP_RES 3 -#define DISINT_RES 4 -#define SHOCK_RES 5 -#define POISON_RES 6 -#define ACID_RES 7 -#define STONE_RES 8 -/* note: for the first eight properties, MR_xxx == (1 << (xxx_RES - 1)) */ -#define DRAIN_RES 9 -#define SICK_RES 10 -#define INVULNERABLE 11 -#define ANTIMAGIC 12 -/* Troubles */ -#define STUNNED 13 -#define CONFUSION 14 -#define BLINDED 15 -#define DEAF 16 -#define SICK 17 -#define STONED 18 -#define STRANGLED 19 -#define VOMITING 20 -#define GLIB 21 -#define SLIMED 22 -#define HALLUC 23 -#define HALLUC_RES 24 -#define FUMBLING 25 -#define WOUNDED_LEGS 26 -#define SLEEPY 27 -#define HUNGER 28 -/* Vision and senses */ -#define SEE_INVIS 29 -#define TELEPAT 30 -#define WARNING 31 -#define WARN_OF_MON 32 -#define WARN_UNDEAD 33 -#define SEARCHING 34 -#define CLAIRVOYANT 35 -#define INFRAVISION 36 -#define DETECT_MONSTERS 37 -/* Appearance and behavior */ -#define ADORNED 38 -#define INVIS 39 -#define DISPLACED 40 -#define STEALTH 41 -#define AGGRAVATE_MONSTER 42 -#define CONFLICT 43 -/* Transportation */ -#define JUMPING 44 -#define TELEPORT 45 -#define TELEPORT_CONTROL 46 -#define LEVITATION 47 -#define FLYING 48 -#define WWALKING 49 -#define SWIMMING 50 -#define MAGICAL_BREATHING 51 -#define PASSES_WALLS 52 -/* Physical attributes */ -#define SLOW_DIGESTION 53 -#define HALF_SPDAM 54 -#define HALF_PHDAM 55 -#define REGENERATION 56 -#define ENERGY_REGENERATION 57 -#define PROTECTION 58 -#define PROT_FROM_SHAPE_CHANGERS 59 -#define POLYMORPH 60 -#define POLYMORPH_CONTROL 61 -#define UNCHANGING 62 -#define FAST 63 -#define REFLECTING 64 -#define FREE_ACTION 65 -#define FIXED_ABIL 66 -#define LIFESAVED 67 +enum prop_types { + FIRE_RES = 1, + COLD_RES, + SLEEP_RES, + DISINT_RES, + SHOCK_RES, + POISON_RES, + ACID_RES, + STONE_RES, + /* note: for the first eight properties, MR_xxx == (1 << (xxx_RES - 1)) */ + DRAIN_RES, + SICK_RES, + INVULNERABLE, + ANTIMAGIC, + /* Troubles */ + STUNNED, + CONFUSION, + BLINDED, + DEAF, + SICK, + STONED, + STRANGLED, + VOMITING, + GLIB, + SLIMED, + HALLUC, + HALLUC_RES, + FUMBLING, + WOUNDED_LEGS, + SLEEPY, + HUNGER, + /* Vision and senses */ + SEE_INVIS, + TELEPAT, + WARNING, + WARN_OF_MON, + WARN_UNDEAD, + SEARCHING, + CLAIRVOYANT, + INFRAVISION, + DETECT_MONSTERS, + /* Appearance and behavior */ + ADORNED, + INVIS, + DISPLACED, + STEALTH, + AGGRAVATE_MONSTER, + CONFLICT, + /* Transportation */ + JUMPING, + TELEPORT, + TELEPORT_CONTROL, + LEVITATION, + FLYING, + WWALKING, + SWIMMING, + MAGICAL_BREATHING, + PASSES_WALLS, + /* Physical attributes */ + SLOW_DIGESTION, + HALF_SPDAM, + HALF_PHDAM, + REGENERATION, + ENERGY_REGENERATION, + PROTECTION, + PROT_FROM_SHAPE_CHANGERS, + POLYMORPH, + POLYMORPH_CONTROL, + UNCHANGING, + FAST, + REFLECTING, + FREE_ACTION, + FIXED_ABIL, + LIFESAVED +}; #define LAST_PROP (LIFESAVED) /*** Where the properties come from ***/