fix #H1554, #H1736, github issue #240 - silver )

Fixes #240

Monster versus monster (melee and throwing) didn't handle shades
(need silver or blessed weapon to take damage) or silver feedback
(extra info when silver-haters are hit).

I did a lot of test, revise, re-test but didn't always re-test
everything that had previously been tested, so bugs that I thought
were quashed might have crept in.

Now if a missile weapon "passes harmlessly through the shade" it
will continue on and maybe hit something else.  (Regular misses
still stop at the missed target.)

A couple of minor ball&chain changes accidentally got included.
This commit is contained in:
PatR
2019-11-13 15:47:46 -08:00
parent 55bac90292
commit f3a923d647
8 changed files with 187 additions and 47 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 dothrow.c $NHDT-Date: 1569276989 2019/09/23 22:16:29 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.161 $ */
/* NetHack 3.6 dothrow.c $NHDT-Date: 1573688688 2019/11/13 23:44:48 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.164 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1151,6 +1151,10 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
will be left with a stale pointer. */
if (u.uswallow) {
if (obj == uball) {
uball->ox = uchain->ox = u.ux;
uball->oy = uchain->oy = u.uy;
}
mon = u.ustuck;
bhitpos.x = mon->mx;
bhitpos.y = mon->my;
@@ -1285,7 +1289,7 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
(void) snuff_candle(obj);
notonhead = (bhitpos.x != mon->mx || bhitpos.y != mon->my);
obj_gone = thitmonst(mon, obj);
/* Monster may have been tamed; this frees old mon */
/* Monster may have been tamed; this frees old mon [obsolete] */
mon = m_at(bhitpos.x, bhitpos.y);
/* [perhaps this should be moved into thitmonst or hmon] */
@@ -1310,8 +1314,8 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
clear_thrownobj = TRUE;
goto throwit_return;
} else {
/* Mjollnir must we wielded to be thrown--caller verifies this;
aklys must we wielded as primary to return when thrown */
/* Mjollnir must be wielded to be thrown--caller verifies this;
aklys must be wielded as primary to return when thrown */
if (iflags.returning_missile) { /* Mjollnir or aklys */
if (rn2(100)) {
if (tethered_weapon)

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@@ -1,4 +1,4 @@
/* NetHack 3.6 mhitm.c $NHDT-Date: 1560161806 2019/06/10 10:16:46 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.116 $ */
/* NetHack 3.6 mhitm.c $NHDT-Date: 1573688692 2019/11/13 23:44:52 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.117 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
@@ -63,16 +63,35 @@ struct attack *mattk;
{
const char *fmt;
char buf[BUFSZ];
boolean showit = FALSE;
/* unhiding or unmimicking happens even if hero can't see it
because the formerly concealed monster is now in action */
if (M_AP_TYPE(mdef)) {
seemimic(mdef);
showit |= vis;
} else if (mdef->mundetected) {
mdef->mundetected = 0;
showit |= vis;
}
if (M_AP_TYPE(magr)) {
seemimic(magr);
showit |= vis;
} else if (magr->mundetected) {
magr->mundetected = 0;
showit |= vis;
}
if (vis) {
if (!canspotmon(magr))
map_invisible(magr->mx, magr->my);
else if (showit)
newsym(magr->mx, magr->my);
if (!canspotmon(mdef))
map_invisible(mdef->mx, mdef->my);
if (M_AP_TYPE(mdef))
seemimic(mdef);
if (M_AP_TYPE(magr))
seemimic(magr);
else if (showit)
newsym(mdef->mx, mdef->my);
fmt = (could_seduce(magr, mdef, mattk) && !magr->mcan)
? "%s pretends to be friendly to"
: "%s misses";
@@ -512,24 +531,48 @@ hitmm(magr, mdef, mattk)
register struct monst *magr, *mdef;
struct attack *mattk;
{
boolean weaponhit = ((mattk->aatyp == AT_WEAP
|| (mattk->aatyp == AT_CLAW && otmp))),
silverhit = (weaponhit && otmp
&& objects[otmp->otyp].oc_material == SILVER),
showit = FALSE;
/* unhiding or unmimicking happens even if hero can't see it
because the formerly concealed monster is now in action */
if (M_AP_TYPE(mdef)) {
seemimic(mdef);
showit |= vis;
} else if (mdef->mundetected) {
mdef->mundetected = 0;
showit |= vis;
}
if (M_AP_TYPE(magr)) {
seemimic(magr);
showit |= vis;
} else if (magr->mundetected) {
magr->mundetected = 0;
showit |= vis;
}
if (vis) {
int compat;
char buf[BUFSZ];
if (!canspotmon(magr))
map_invisible(magr->mx, magr->my);
else if (showit)
newsym(magr->mx, magr->my);
if (!canspotmon(mdef))
map_invisible(mdef->mx, mdef->my);
if (M_AP_TYPE(mdef))
seemimic(mdef);
if (M_AP_TYPE(magr))
seemimic(magr);
else if (showit)
newsym(mdef->mx, mdef->my);
if ((compat = could_seduce(magr, mdef, mattk)) && !magr->mcan) {
Sprintf(buf, "%s %s", Monnam(magr),
mdef->mcansee ? "smiles at" : "talks to");
pline("%s %s %s.", buf, mon_nam(mdef),
compat == 2 ? "engagingly" : "seductively");
} else {
} else if (!shade_miss(magr, mdef, otmp, FALSE, TRUE)) {
char magr_name[BUFSZ];
Strcpy(magr_name, Monnam(magr));
@@ -559,6 +602,28 @@ struct attack *mattk;
Sprintf(buf, "%s hits", magr_name);
}
pline("%s %s.", buf, mon_nam_too(mdef, magr));
if (mon_hates_silver(mdef) && silverhit) {
char *mdef_name = mon_nam_too(mdef, magr);
/* note: mon_nam_too returns a modifiable buffer; so
does s_suffix, but it returns a single static buffer
and we might be calling it twice for this message */
Strcpy(magr_name, s_suffix(magr_name));
if (!noncorporeal(mdef->data) && !amorphous(mdef->data)) {
if (mdef != magr) {
mdef_name = s_suffix(mdef_name);
} else {
(void) strsubst(mdef_name, "himself", "his own");
(void) strsubst(mdef_name, "herself", "her own");
(void) strsubst(mdef_name, "itself", "its own");
}
Strcat(mdef_name, " flesh");
}
pline("%s %s sears %s!", magr_name, /*s_suffix(magr_name), */
simpleonames(otmp), mdef_name);
}
}
} else
noises(magr, mattk);
@@ -895,13 +960,21 @@ register struct attack *mattk;
physical:
if (mattk->aatyp == AT_KICK && thick_skinned(pd)) {
tmp = 0;
} else if (mattk->aatyp == AT_WEAP) {
} else if (mattk->aatyp == AT_WEAP
|| (mattk->aatyp == AT_CLAW && otmp)) {
if (mdef->data == &mons[PM_SHADE]
&& !(otmp && objects[otmp->otyp].oc_material == SILVER)) {
/* "passes harmlessly through" given by hitmm() */
tmp = 0;
break;
}
if (otmp) {
struct obj *marmg;
if (otmp->otyp == CORPSE
&& touch_petrifies(&mons[otmp->corpsenm]))
goto do_stone;
tmp += dmgval(otmp, mdef);
if ((marmg = which_armor(magr, W_ARMG)) != 0
&& marmg->otyp == GAUNTLETS_OF_POWER)

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 mhitu.c $NHDT-Date: 1562800504 2019/07/10 23:15:04 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.166 $ */
/* NetHack 3.6 mhitu.c $NHDT-Date: 1573688693 2019/11/13 23:44:53 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.167 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1793,8 +1793,7 @@ struct attack *mattk;
if (!engulf_target(mtmp, &youmonst))
return 0;
if ((t && is_pit(t->ttyp))
&& sobj_at(BOULDER, u.ux, u.uy))
if ((t && is_pit(t->ttyp)) && sobj_at(BOULDER, u.ux, u.uy))
return 0;
if (Punished)
@@ -1877,6 +1876,14 @@ struct attack *mattk;
if (mtmp != u.ustuck)
return 0;
if (Punished) {
/* ball&chain are in limbo while swallowed; update their internal
location to be at swallower's spot */
if (uchain->where == OBJ_FREE)
uchain->ox = mtmp->mx, uchain->oy = mtmp->my;
if (uball->where == OBJ_FREE)
uball->ox = mtmp->mx, uball->oy = mtmp->my;
}
if (u.uswldtim > 0)
u.uswldtim -= 1;

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 mthrowu.c $NHDT-Date: 1564767726 2019/08/02 17:42:06 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.85 $ */
/* NetHack 3.6 mthrowu.c $NHDT-Date: 1573688695 2019/11/13 23:44:55 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.86 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Pasi Kallinen, 2016. */
/* NetHack may be freely redistributed. See license for details. */
@@ -354,6 +354,10 @@ boolean verbose; /* give message(s) even when you can't see what happened */
damage = dmgval(otmp, mtmp);
if (otmp->otyp == ACID_VENOM && resists_acid(mtmp))
damage = 0;
#if 0 /* can't use this because we don't have the attacker */
if (is_orc(mtmp->data) && is_elf(?magr?))
damage++;
#endif
if (ismimic)
seemimic(mtmp);
mtmp->msleeping = 0;
@@ -384,10 +388,19 @@ boolean verbose; /* give message(s) even when you can't see what happened */
}
if (objects[otmp->otyp].oc_material == SILVER
&& mon_hates_silver(mtmp)) {
if (vis)
pline_The("silver sears %s flesh!", s_suffix(mon_nam(mtmp)));
else if (verbose && !target)
pline("Its flesh is seared!");
boolean flesh = (!noncorporeal(mtmp->data)
&& !amorphous(mtmp->data));
/* note: extra silver damage is handled by dmgval() */
if (vis) {
char *m_name = mon_nam(mtmp);
if (flesh) /* s_suffix returns a modifiable buffer */
m_name = strcat(s_suffix(m_name), " flesh");
pline_The("silver sears %s!", m_name);
} else if (verbose && !target) {
pline("%s is seared!", flesh ? "Its flesh" : "It");
}
}
if (otmp->otyp == ACID_VENOM && cansee(mtmp->mx, mtmp->my)) {
if (resists_acid(mtmp)) {
@@ -539,7 +552,12 @@ struct obj *obj; /* missile (or stack providing it) */
while (range-- > 0) { /* Actually the loop is always exited by break */
bhitpos.x += dx;
bhitpos.y += dy;
if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != 0) {
mtmp = m_at(bhitpos.x, bhitpos.y);
if (mtmp && shade_miss(mon, mtmp, singleobj, TRUE, TRUE)) {
/* if mtmp is a shade and missile passes harmlessly through it,
give message and skip it in order to keep going */
mtmp = (struct monst *) 0;
} else if (mtmp) {
if (ohitmon(mtmp, singleobj, range, TRUE))
break;
} else if (bhitpos.x == u.ux && bhitpos.y == u.uy) {
@@ -754,7 +772,7 @@ struct attack *mattk;
break;
default:
impossible("bad attack type in spitmu");
/* fall through */
/*FALLTHRU*/
case AD_ACID:
otmp = mksobj(ACID_VENOM, TRUE, FALSE);
break;

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@@ -1,4 +1,4 @@
/* NetHack 3.6 uhitm.c $NHDT-Date: 1567805813 2019/09/06 21:36:53 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.212 $ */
/* NetHack 3.6 uhitm.c $NHDT-Date: 1573688694 2019/11/13 23:44:54 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.214 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -696,10 +696,8 @@ int dieroll;
long silverhit = 0L;
int wtype;
struct obj *monwep;
char unconventional[BUFSZ]; /* substituted for word "attack" in msg */
char saved_oname[BUFSZ];
unconventional[0] = '\0';
saved_oname[0] = '\0';
wakeup(mon, TRUE);
@@ -872,7 +870,6 @@ int dieroll;
} else {
if (mdat == &mons[PM_SHADE] && !shade_aware(obj)) {
tmp = 0;
Strcpy(unconventional, cxname(obj));
} else {
switch (obj->otyp) {
case BOULDER: /* 1d20 */
@@ -1143,21 +1140,14 @@ int dieroll;
poiskilled = TRUE;
}
if (tmp < 1) {
boolean mon_is_shade = (mon->data == &mons[PM_SHADE]);
/* make sure that negative damage adjustment can't result
in inadvertently boosting the victim's hit points */
tmp = 0;
if (mdat == &mons[PM_SHADE]) {
if (!hittxt) {
const char *what = *unconventional ? unconventional : "attack";
Your("%s %s harmlessly through %s.", what,
vtense(what, "pass"), mon_nam(mon));
hittxt = TRUE;
}
} else {
if (get_dmg_bonus)
tmp = 1;
}
tmp = (get_dmg_bonus && !mon_is_shade) ? 1 : 0;
if (mon_is_shade && !hittxt
&& thrown != HMON_THROWN && thrown != HMON_KICKED)
hittxt = shade_miss(&youmonst, mon, obj, FALSE, TRUE);
}
if (jousting) {
@@ -1367,6 +1357,44 @@ struct obj *obj;
return FALSE;
}
/* used for hero vs monster and monster vs monster; also handles
monster vs hero but that won't happen because hero can't be a shade */
boolean
shade_miss(magr, mdef, obj, thrown, verbose)
struct monst *magr, *mdef;
struct obj *obj;
boolean thrown, verbose;
{
const char *what, *whose, *target;
boolean youagr = (magr == &youmonst), youdef = (mdef == &youmonst);
/* we're using dmgval() for zero/not-zero, not for actual damage amount */
if (mdef->data != &mons[PM_SHADE] || (obj && dmgval(obj, mdef)))
return FALSE;
if (verbose
&& ((youdef || cansee(mdef->mx, mdef->my) || sensemon(mdef))
|| (magr == &youmonst && distu(mdef->mx, mdef->my) <= 2))) {
static const char harmless[] = " harmlessly through ";
what = (!obj || shade_aware(obj)) ? "attack" : cxname(obj);
target = youdef ? "you" : mon_nam(mdef);
if (!thrown) {
whose = youagr ? "Your" : s_suffix(Monnam(magr));
pline("%s %s %s%s%s.", whose, what,
vtense(what, "pass"), harmless, mon_nam(mdef));
} else {
pline("%s %s%s%s.", The(what), /* note: not pline_The() */
vtense(what, "pass"), harmless, mon_nam(mdef));
}
if (!youdef && !canspotmon(mdef))
map_invisible(mdef->mx, mdef->my);
}
if (!youdef)
mdef->msleeping = 0;
return TRUE;
}
/* check whether slippery clothing protects from hug or wrap attack */
/* [currently assumes that you are the attacker] */
STATIC_OVL boolean

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@@ -1,4 +1,4 @@
/* NetHack 3.6 zap.c $NHDT-Date: 1561927499 2019/06/30 20:44:59 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.312 $ */
/* NetHack 3.6 zap.c $NHDT-Date: 1573688696 2019/11/13 23:44:56 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.316 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -3349,13 +3349,20 @@ struct obj **pobj; /* object tossed/used, set to NULL
if (range > 3) /* another bounce? */
skiprange(range, &skiprange_start, &skiprange_end);
} else if (mtmp && M_IN_WATER(mtmp->data)) {
if ((!Blind && canseemon(mtmp)) || sensemon(mtmp))
if (!Blind && canspotmon(mtmp))
pline("%s %s over %s.", Yname2(obj), otense(obj, "pass"),
mon_nam(mtmp));
mtmp = (struct monst *) 0;
}
}
if (mtmp && !(in_skip && M_IN_WATER(mtmp->data))) {
/* if mtmp is a shade and missile passes harmlessly through it,
give message and skip it in order to keep going */
if (mtmp && (weapon == THROWN_WEAPON || weapon == KICKED_WEAPON)
&& shade_miss(&youmonst, mtmp, obj, TRUE, TRUE))
mtmp = (struct monst *) 0;
if (mtmp) {
notonhead = (bhitpos.x != mtmp->mx || bhitpos.y != mtmp->my);
if (weapon == FLASHED_LIGHT) {
/* FLASHED_LIGHT hitting invisible monster should