fix #H8167 - shopkeeper message after ending game
Closing nethack's window sets 'program_state.stopprint' to inhibit disclosure interaction, but shopkeeper claiming hero's stuff or vault guard claiming hero's gold didn't honor that and just issued normal pline messages. For win32, they got delivered in a popup even though nethack's window had gone away. Make those two end-of-game situations honor 'program_state.stopprint'. [Fix not tested on win32...]
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.254 $ $NHDT-Date: 1549835645 2019/02/10 21:54:05 $
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.255 $ $NHDT-Date: 1549849509 2019/02/11 01:45:09 $
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This fixes36.2 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.1 in April 2018. Please note, however,
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@@ -464,6 +464,8 @@ windows-gui: recognize new BL_RESET in status_update; no change in behavior yet
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windows-gui: align hpbar behavior at zero hit points with tty behavior
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windows-gui: add support for status_hilites for the player condition field
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such as stone, slime, strngl, blind, deaf, stun, conf, etc.
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windows-gui: a shop or vault message could appear in a popup after the
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close-window button was used when game was ending
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windows-tty: Specify both width and height when creating font for width testing
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windows-tty: To counter lag problems that were occuring with the Win32 console
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port, implement a console back buffer to reduce the number of calls
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